(What looks like blurry color snaps look 3-d through red-cyan glasses). People in that thread recommended a better stereo camera and that is what I use now.
Years before that I got mentioned in Nintendo Power because of snaps I took with the original Game Boy Camera.
I've definitely been interested in publishing images in multiple formats.
Right now I make the anaglyph images in Python and print the same image I publish to the web.
I've developed a system to do color management for the printer before I do the anaglyph blending which gives better stereo separation than the other way around. I also discovered I get more consistent results publishing photos to the web if I attach a Display P3 color profile. These changes are going to go into the system before I do my next stereography project.
What I'd like to do is have the web application use WebGL or WebGPU to do the anaglyph processing because that is totally a job for a shader. WebGPU has the advantage that I can specify the color profile which is necessary to get good separation on my AdobeRGB monitor. I'm a Firefox partisan however, and I'm not excited to implement a Chrome-only standard. If I'm doing the anaglyph processing on the client though I could give the user the choice of cross-eyed vision and other variants.
What I'd really like to do is publish stereo images that can be viewed on AR and VR headsets. 3D monitors have been around a long time so really you ought to be able to just publish a stereo image to the web... like that. I think making it work for real though is going to involve WebXR, some Apple Fu or both. Note the back of the cards look like
Right now the experience I have for that is pretty lame, it lets people flip over the cards kinda-sorta and see the back but that system needs to be reworked, not least that it doesn't really work for the large 13x19 cards that are most of my recent output
It's obvious to me that you should scan that QR code with a phone and get an appropriate experience, but you should also be able to scan it with an Apple Vision and get an experience appropriate for that and of course that would involve a stereogram, a light field image, or something like that.
For a long time my photography has been secondary to printing things onto cards, that is an 8.5x11 card with a QR code on the back, if you scan it you go to that page. I have a bunch of cardboard anaglyph glasses so of course I give one out when I give out an anaglyph card.
Lately I've been getting into "straight-to-web" publishing again since I find my photos do really well on Mastodon.
Care to share your rig and your mastodon. I recently got back into 3d photography but only cuz I found a box of some older gopro's and 3d printed a rig to hold them. It works, but would like to know how you took this photo, (a Loreo 3d lens or a sliding camera holder ,or something else? )
which is a bit expensive for what it is and has terrible battery life but it takes great stereograms assuming you get the stereography right. (One thing I learned is that you can't take "macro" pictures of flowers outside because the background images are just too far apart... I've got to set up a little studio indoors so I can get some of the pictures that are in my head) I've got some Python scripts that I use to process the image but I need to add an exposure slider and crop controls and some little things like that to make my process reproducible.
from Ebay, the data format has been reverse engineered, it looks like it ought to be possible to produce stereograms and point clouds with it with the right software.
I've got a flat photography project that I need to finish up before I do my next stereography project. I've had this idea about making collages with irregular sized cards that show multiple views of the same thing, I have made some based on anime art but I am working on one that is based on flat photos. I made an attempt at it with stereograms that didn't really work, I mostly understand why, and that's on the agenda next.
I love 3d content, its a hobby that I get into every year for a few weeks. This one turned out the best but i need to reprint with the cameras closer, and also looking into de-fisheye the photos. I also used to have a script Anaglyph both red blue and green magenta but i gotta go into my old archives to find it. I normally just do SBS as I am one of the 12 people on earth that still has a 3d tv.
Edit: This one also works well center frame, but need to again move the camera closers. And the solar lens artifacts might have killed some camera cells.
I have some green-magenta glasses somewhere in the house and have thought about making those. I'm also thinking about picking up a 3D monitor or TV from Ebay or maybe the local reuse center.
The turn of the century tech was an awkward phase I didn't ever think we'd look back on with nostalgia, but between this and the low-poly video games that have come back around like BattleBits I guess you can long for any time past if it is associated with a carefree time in your life.
Another reason for the low-poly video games is that it enables small/indie developers to make a 3D game without worrying about the insane overhead of getting ahold of fancy-looking models that probably will look like garbage anyway if you don't animate them properly. A low poly model isn't gonna so easily stumble its way into the depths of the uncanny valley.
Also, they fix a lot of the issues that early game consoles had.
For example, affine texture mapping and the pixel popping that really gave the PSX its distinct flavor is completely gone from modern games that try to emulate it. Or the SNESes texture warping in mode 7. Or the N64s very monotonous textures (or essentially black and white video due to compression).
If a game really tried to replicate the PSX or N64, I don't think people would like the result. Modern sensibilities appreciate the idealized aesthetics, but not the rough edges.
> affine texture mapping and the pixel popping that really gave the PSX its distinct flavor is completely gone from modern games that try to emulate it
> […]
> If a game really tried to replicate the PSX or N64, I don't think people would like the result.
That's not bad news at all. I'm not surprised that someone reinvented it. In fact, I love it. I love "demakes", where someone tries to recreate a modern game on actual old hardware.
However, I stand by my assertion that people who didn't experience these effects first hand wouldn't like it.
Valheim is beautiful, no doubt, but it's not really authentically old school. It's an idealized throwback - its what 20 year olds think a PSX looked like. There's also zero chance it would look nearly as good if it had to run on actual PSX hardware.
What? Per WP, "All Nintendo DS models combined have sold 154.02 million units". No nostalgia for the best selling Nintendo system ever, the best selling handheld ever, and the second best selling console ever? PS2 only got to 155 million before Sony stopped with numbers. I get not liking it personally, yet it was one of the most successful videogame events ever.
Depends on which generation you are. If you were in elementary school in the 80s or 90s like I presume most HN commentators have, the DS doesn't have much nostalgic value compared to someone who grew up in the 2000s or 2010s.
Can agree that opinions may vary. I was older than the target demographic in the 2010's, yet still bought one because of slightly younger friends. In airports it was great for layovers, because there would be 100's of travelers all doing the piece trading games. Occasionally amusing when a kid was like "Whoa, you're an old business traveler? Wanna trade?"
Cell phones were ok, yet far too many cell phone games are "artificial annoyance, pay us to make it go away."
Maybe I'm more committed to hobbies than some folks, yet once a video game player, always a video game player.
I loved how I could take out my DS at lunch in highschool and connect directly to another person across the room to play Mario Kart, no network required.
It's a shame "download play" went away with more modern consoles, the DS and the PSP both had a version of it, but the DS one was far more common.
I recently discovered that the switch has a feature to "Match Version with Local Users", if you want to play over p2p wifi, which syncs everybody's game to the latest version that's available in the group. Never used local multiplayer on a switch though, and I imagine it wouldn't play too nicely with pirated games. (though, I'm constantly surprised by what the NX homebrew community creates)
You can still do this on Switch, I played local Mario Kart co-op with my friend on a camping trip a couple years back.
Though there's no Download Play any more. Though I can't say I really miss it all that much. It was practically an upselling/demo feature. I recall playing Mario Kart DS local co-op, and if you didn't have the game you had to play as a Shy Guy. It's not really going to be a fun competition with friends if the host has an advantage.
I also recently had some pokemon link battles, trades, ane raids with friends without wifi. (It has a “connected to online services” and “disconnected” states, fun thing is that while disconnected the codes to join rooms (ie local) are 4 numbers instead of 6 alphanumerics)
Switch still allows local multiplayer if the games implement it.
I was absolutely blown away when I could take pictures on my 4s with amazing colour reproduction and no fringing artifacts compared to my Treo 650 (Black tie edition...).
Looking at old photos from my Treo immediately brings me back to the feeling of a headache you got from sitting in front of a CRT all day.
Between this and the resurgence of cassettes, I am baffled and am starting to feel I am turning into an old man who yells for people to get off my lawn.
> if it is associated with a carefree time in your life.
I think it’s a little bit deeper than that. For almost all of human history, culture was static throughout a person’s life except in rare and exceptional cases (such as being conquered). I don’t think we are wired for such rapid and constant cultural change.
Eh, I’ve thought a few times that if the internet were slower I might be on it less and if I were on it less I might be happier. Not only that but people wouldn’t expect instant replies 24/7, less anxiety about going out without a connected phone, less advertisements, less tracking. I could go on.
Fast broad band everywhere = eternal instant gratification and over connection.
Seems subtly different; you don’t want slow internet just for yourself; you want fast internet to not be an option, for anyone. But I’ll allow it, looks like you are romanticizing dial up anyway. Congrats?
> I have yet to see someone romanticize 90s dial-up loading times.
You can get them in DE. For some reason, Vodafone at least, jumped from Edge to 4G, skipping HSDPA. And because they have 99% coverage, in some regions you get Edge, in some, 4G.
The Spectrum preset is cheating - it gave me several places where there's 3 or 4 colours in an 8x8 space (which, as any Spectroid knows, cannot happen.)
There was a time when the DSi was integrated with Facebook for direct uploading of the photos you shot on it. The resolution that it took pictures at (640x480) was considerably higher than the resolution it could display on screen (256x192), so it isn't as crazy as it sounds.
Back in the day, I used to take photos CONSTANTLY with my 3DS. I got some really cool shots with it, I should go find it in my closet and see if I can yank them off of it.
The best digital camera looks leagues better than the DSi camera, but the DSi camera was the only camera some kids have in the early 2010s, hence the comparison. "The best camera is the one you have on you."
The point is that even by 2010 standards the DSi camera was utter garbage, with no-name webcams on cheap netbooks being better.
It's not that the best digital camera would be miles better than the DSi, it's that a bad digital camera from the previous decade would be miles better than it. Therefore, hardly representative.
I was in my 20s then and owned a “real” digital camera, but I loved how lofi the DSi camera was, so I used it as my EDC basically until a few years after I got an iPhone. It was low res and crap at the time, but low res is cool!
This lo-fi trend makes easier to build an alternative to Instagram and Youtube. Using modern compression techniques, low resolution and framerate requirements make bandwidth a non issue. And low user count helps too.
3DS prices have held up pretty well over the last year or so. I keep waiting for them to drop because they make decent retro handhelds, especially when rooted.
You'll probably get an original 3DS cheapish eventually, but the New 3DS models are gonna hold their prices and probably go up I imagine. The most advanced way to play the whole library on a system with the intended form factor, a lot of reason to not sell and a lot of reason to buy one as your primary DS device for the future.
I got a new 3DS XL in 2018 for about $60 and I've hardly ever seen them come close to that price since. Pretty sure they've gone up in price since then if anything.
DSi XL seems relatively underpriced at the moment too considering it's the only device with the original DS resolution that offers a pair of screens within the size range people expect as bare minimum now. Once you focus on how the resolution is off playing DS games on 3DS it can get pretty annoying (you can play native res with a ton of dead screen space too, mind). Wildly easy to hack too. DSi in particular can be a great gift now for how cheap they go with all the rooted stuff.
I pulled out my New 3DS XL to play Professor Layton DS games to satisfy my puzzle itch. Game designers seemed to understand the format so well, especially for slower thinking games. Taking notes on the screen with the stylus helps with the puzzles, something I haven't see reproduced on the Switch or phone. The 3/DS may be the last truly different game console we'll ever have. The only way I could see it topped is if Nintendo finally stops teasing us and makes a VR-only console.
The price shot up during the collector-crazy era of Covid shutdowns. I was able to get a Japanese version of a new 3DS XL this year very cheaply and it can easily be flashed to English firmware.
There was a game for the DSi that used the camera for head tracking 3D. It was really charming but the quality of the DSi camera made it hard to get working right. I’d love to see play it with a nicer camera, but I don’t think that’ll ever happen, unless DS emulators have camera support.
I understand film because I love the entire process, especially time spent in the dark room. It's fundamentally different to modern digital photography. I don't understand this, it's the same thing as a phone, but worse in every way.
I remember that there was a company that would somehow print out the 3DS photos in a way that they could be seen in 3D (probably with limited viewing angles). I'm sure there's some photography term here that I'm totally unaware of. I'd love to find a way to do this.
This reminds me that with all of the indie retro handheld trend, I still wish there was one with basically the New 3DS XL form factor, two screens and all. It worked so well for a ton of stuff and was a perfect size for (large) pockets.
I've seen quite a few people at concerts recording on a DS or 3DS - can't seem to find any clips but the video and audio are both horrendous, obviously not meant to be able to cope with the volume in these places.
I was extremely into DSi and 3DS photography when it was new. Every time I log into FB now, it reminds me of “here is an extremely blurry picture you took in 2008.” Honestly, I still love the look of it. It rules.
When digital cameras were new, you could spot when they had been used to shoot some TV segment. The generally white sky gave it away. Nowadays their dynamic range probably is a lot better than analog video or film.
My favorite band, Vulfpeck, do a similar thing. Their videos (edited by band leader Jack Stratton) usually have a heavy film-grain filter applied. Though that doesn't stop him from doing absurdly tight zooms in editing, occasionally turning the screen into a mess of barely-discernible pixels.
i'm not sure what to make of that and what term to use to convey my skepticism. let me try ... how about cargo cult retro cult? or artificial authenticity? or try-hard artsy romanticism? i'm missing the organic aspect about this. seems like it has just been decided that taking lo-fi pics with some old lo-fi cam is now meaningful and deserves attention ...
What's wrong with someone appreciating art, technology or culture from decades ago? Many people still enjoy vinyl records, film photography, typewriters, vintage cars, vintage fashion, and all sorts of unpopular items and activities. And that's alright.
It's not unpopular, though. Seems we're only now exiting a decade of nostalgic '80s movie reboots and comic book superheros dominating. Even Nissan decided to remake the ugly '80s Z design. I'm tired of people living in the past, especially when it's an era of design that didn't age well. There's appreciating history, and then there's constantly trying to relive it.
And sure, vinyl records and instant film cameras are timeless fun every once in a while. Litmus test: even people who didn't grow up with them enjoy them. I'd set up a phonograph for a Christmas party. Low-quality digital camera, nah.
You're entitled to your opinion, but this is all subjective. Someone enjoying something because of nostalgia, aesthetics, experience, or whatever else, makes their opinion as valid as yours. It's silly to gatekeep or dismiss someone else's enjoyment.
Typewriters... Oh if I could get my hands on a working selectrix and years of supply of ink and spare parts for less than the price of a kidney I'd be using it all the time, pages would fly and neighbours would whine. It would probably make me more happy than 90% of my 'stuff'. Some things felt better before, and I can understand the sadness of not seeing more (in my case) mass-produced electromechanic tech today or that they haven't survived, at least in affordable form.
I think I see what you're saying, but this is, essentially: culture. It's expression. It's art for those who consider it art. If you find it cringe, then it's not art from your perspective, it's a fad. It will always be culture and a "sign of the times", if you like.
You can learn a lot about a society by studying these art forms.
i don't think this qualifies as "culture" in a meaningful way - technically it is of course part of culture as pretty much anything is.
why am i even complaining, duh? well, because it seems there is more of "culture" like this popping up during the past whatever years. i don't exactly want to blame anybody. i think it is an expression of a perceived void and arbitrariness people try to fight by attempting to manufacture meaning. i suppose it just doesn't work that way. to be even more blunt this appears to me about as culturally relevant as some vintage tiktok filter (not even sure that exists but i guess you get my point).
Well there you go: you're analysing it and asking what it means. What it represents.
I think it represents a lack of creativity coming out of main stream Hollywood and other "big ticket" industries. Nothing seems original any more. It's _mostly_ all polished, formulaic junk in my opinion (I loved the Barbie movie though - super fun.)
So from my perspective, this sort of thing is culture in that informs us how our society is thinking and what it values.
I don't know if that's what's going on here, but sometimes limiting the medium gives rise to an artform in itself. Someone with an art history background could probably provide a clearer explanation but I'm thinking of things like "mail art:" https://en.wikipedia.org/wiki/Mail_art or the series the Minneapolis Institute of Arts did for a couple of years called "Art in a Box" (I think I remember that right) where anyone could send in any artwork that fit in a 1'x1'x1' cube and they would display it.
IOW maybe the entire point is using the reduced resolution and color space as a new form of expression.
There's been a pretty robust rom-hacking community for Super Mario World that dates back to the 2000s, and it's something I always thought was really cool. It's led to some really awesome games coming out that are far more interesting to me being that they're built off an antiquated engine that ran on a 16-bit console from the 90's. There were plenty of other custom Mario level programs out there, like Super Mario Bros X which was an engine entirely made from scratch for PC. But that never interested me nearly as much, because people were writing Lua scripts that could do anything, and could leverage modern PC processing power. I thought it was way cooler to see what people pulled off when having to deal with sprite limitations, and having to write all the code in assembly. It really bred a whole other layer of creativity.
Plus a lot of the games could actually be played on a physic console if you loaded the ROM onto a SNES flash cart.
This is how the modern term Hipster (as opposed to the older one from the Jazz scene) is defined. A culture that takes, sometimes ironically, aesthetics from movements and cultures completely divorced from their original connotation.
It's the magnetic pole flip after twenty years of better meaning more pixels, more accurate color representation, perfect lighting and staging, more frames, Dolby EarFucker 9.1 stereo, Quantum LED Rendering, Hi-Fi Cannabis.
I think the motivation for almost any style is to be cool.
Whether you think folks have that motivation organically, or you think this article is trying to manufacture cool, or if the article is just describing something that exists, I'd guess that's the motivation.
Were I inclined to question it, I'd wonder how many people think it is cool or are on this trend. Sometimes one or two popular people can make something look popular, when it is really that the people themselves are the popular part.
And also I think because after a while you get sick of $current_trend and want something different.
Old tech is in the sweet spot right now of providing something that is different, difficult to imitate, cheap, anti-consumerist, sparks new kinds of creativity, and giving new life to otherwise trash.
I like this trend far more than everyone buying new polaroid cameras because you have to reuse.
https://www.dpreview.com/forums/post/66345709
(What looks like blurry color snaps look 3-d through red-cyan glasses). People in that thread recommended a better stereo camera and that is what I use now.
Years before that I got mentioned in Nintendo Power because of snaps I took with the original Game Boy Camera.