I hope this catches on. For whatever reason, I haven't come across many gamedev-focused sites with good content. The gamedev subreddit is particularly disappointing.
Feebdack: agree with the other comments that the background image is a bit hard on the eyes.
This is less a problem with the subreddit and forums, and more that AAA game devs seems to be very reserved about discussing their industry or keep discussion internal to private channels (possibly for IP reasons). Whenever I see a AAA developer pop up on Reddit they're always vague and mysterious; "I work for an unnamed AAA developer.." You don't see people doing that on HN very often, they usually announce unabashedly they work at a well known company, like Google.
i think a big part of it is that their audience isn't just other gamedevs, it includes gamers
those gamers often have strong emotional attachments to games/characters that very few people have for google sheets
studios get crazy backlash for nerfs and other changes, so i can see not wanting to attach your name and face to that. in the other direction, i wouldn't want a horde of gamers using my words as evidence that my employer is dogshit, unless that was the goal of my message
Yeah it's a bit of both. Last thing gamedevs in industry wants is a bunch of players hounding them over things they 99.9% cant control anyway. That's why any devs that reveal themselves are long gone from an older game, perhaps not even in games anymore.
And yes, the NDAs on a game are bizarrely strict. For B2B stuff like engines and tools, they usually don't care too much what you discuss as long as you don't make a show out of it. For Game studios, you basically cannot say much more other than "I work here" in public unless you're PR.
The IP and that the industry is very big-release centric. Even the engine you are working with is often news, people monitor and report on job listings for this kind of thing. It's obvious and uninteresting that a slightly updated new version of google sheets will release probably like every day, and they will be virtually indistinguishable from the previous ones. If literally anything you say about your work on GTA6 is news for the next N years, you don't post anything. The few non-indie devs I see publically online are usually for live-service companies like riot.
I have seen game devs that are public with what company they work for also get death threats/hatred/etc whenever a game comes out that flops even if they didn't work on it specifically. Gamers can come off as a really political audience with a lot of grift money to be made on culture war stuff so it makes sense if you're an apolitical gamedev to stfu.
Ahh yes, AKA The Devil. From the Bible. Big fan of his work. /s
Yeah, it sucks. Some people can't separate the grunts just working on features from the suits up top who manage a lot of the things they actual hate. Don't shoot the messenger.
I've noticed the same for many industries across the website. There don't seem to be requisite psychological safety for experts to speak up there, unlike with many forums of 00s or even other modern and current public social media.
...and people I work with have gotten mail on their PERSONAL phones, addresses and social media accounts because a, let's say "enthusiastic", fan found out they work on a product they have strong feelings on.
Every programming-related subreddit is stuffed to the gills with content that's mostly relatable to freshman CS students, and it all gets upvoted to the top. I agree, it's infuriating.
If I have see one more meme about missing semicolons...
The more professional discussions seem to be on the forums for Unreal Engine or Unity, where people are struggling with obscure issues inside those monster packages.
(I'm trying to do 3D stuff in Rust. The number of people who do hard 3D stuff in Rust seems to be very small, which is frustrating. There are many obscure bugs in the graphics stack and not enough people to exercise the stack, find the bugs, and get them fixed.
3D game dev in Rust is below critical mass. Retro-looking 2D is doing fine. But most 2D Rust work could be done in HTML/CSS/Javascript, or could have been done in Flash.
About half of my time goes into graphics stack problems. This is not fun.)
Even Unreal Q&A's get thin once you start looking into features deeper in the engine. Epic's campaign to make the common dev afraid of C++ seems to have worked with ablomb. Maybe there's some closed off sections to look into, but I sadly don't have access to that anymore.
I can't imagine much knowledge out there on Rust gamedev atm. Truly a trailblazer. At that point your resources are more about community discords and arguing in github issues than anything casual.
That’s probably the problem for any HN-for-X because a talking at/with/to beginners and hobbyists is not a rare internet opportunity for experts.
I think one of the things that makes HN HN is that experts can choose to have only incidental open internet engagement with their areas of expertise. Most or all of their time on HN can be engaging with other topics that they are less familiar with.
The attractions of an HN-for-X include engaging with an unfamiliar-X that experts are already familiar with.
I have a suspicion it’s worse than beginners (absolutely nothing wrong with beginners).
There’s a cohort of marketers on Reddit that profit off of beginner-aimed content. Lots of “oh I just built a successful game doing this”, link off to a blog. So the shepherds in those subreddits are not really elders, but sadly, grifters. In turn the beginners sort of stay perpetual beginners. It’s horrific if you go to the /r/startup type subreddits, the grift is super strong there.
Makes you really appreciate HN, good shepherds (not perfect, but good).
I found this very frustrating back when I was active on Reddit. There were times when I put a lot of thought and effort into writing posts drawing from my moderate knowledge and (at the time ~10 years of) experience. And then I get some reply from a complete novice or two saying this is clearly wrong and the post gets tons of down votes. Meanwhile the top comment is another beginner saying something obviously wrong and hundreds more agreeing.
There aren't many social media communities with quality gamedev content, because professional (especially AAA) developers with decades of experience rarely participate, and you can only have so many beginner communities. The lack of participation exists for many reasons:
1. Befriending fans or participating in their communities leads to constant requests for insider info, which is tiresome.
2. Social media is for extreme content. Reddit, for example, rewards the most shocking content and most Redditors are aware of this, so measured voices get drowned out, or worse: blindsided and cancelled for minor quirks of expression.
3. Armchair developers with very little real experience, who are the main participant of game dev conversations on social media, often lecture long-term professionals. Particularly, new software engineers tend to really over-complicate code until it's "perfect" in some philosophical ways but not performant nor maintainable. It is difficult to participate in discussions where they outnumber you 50:1. Sooner or later someone will "epically own" you with Uncle Bob quotes.
4. The current zeitgeist in the gaming community is that studios are evil for a number of reasons, some of which are not pandering to contradictory player demands (next-gen graphics are a waste of money/game with previous gen graphics looks like PS3; visually appealing women characters are sexist/visually average women characters are woke; games should not cost more than $69/games that use monetization engines to keep the price at $69 are greedy), and some of which are abstract and universal ("this game had so much potential", "<game feature> is trash", games not meeting delusional expectations, etc). Influencers often flip-flop between these criticisms reviewing any game they come across, so these ideas have now taken hold in social media, and are often barriers to respectful communication.
5. Many devs align with the games industry a lot more than the idealistic "games is my calling" new developer. About 50% of the industry is people who do games as a paycheck (they have families, kids, parents, they are battling the cost of living crisis, they don't have the energy for ideological fights at work nor do they want to upset their source of income), or people who do games as a career (they want to become VP of technology, studio head, etc. as a life goal). These people are completely under-represented in beginner circles who sometimes consider their goals vile. Many people who have worked in the games industry for decades will know a few studio heads/executives personally and align a lot more to the business decision-making in the industry than the average social media user. Because SM often promotes quite inflammatory language, it becomes difficult to find common ground.
As a result, most game dev professionals avoid social media, particularly Reddit, YouTube, Facebook, and rumor forums, because it's really grating to socialize there, and we get our social needs met by more accepting groups of people. Even Twitter/X/Bluesky, with a slightly larger dev community, loves the extremes of opinion that become equally exhausting.
HackerNews so far is a platform that doesn't tease you for insider information, it promotes measured voices, and likes the practicalities of tech + business, as opposed to idealistic extremes. Therefore, I believe there are more professionals here, and the community isn't running out of steam.
There are other niches for game developers online, such as GameDev.net, GameDeveloper, and industry-insider publications like GameIndustry.biz. It is much easier to write down an article for GameDeveloper or speak to editorial staff about what concerns you to get an article out there on industry publications than to try and discuss any sort of meaningful matter on broader social media.
> Influencers often flip-flop between these criticisms reviewing any game they come across, so these ideas have now taken hold in social media, and are often barriers to respectful communication.
From my observations, I see that most influencers are consistent. A few will flip flop to chase the trend of the week, but most simply have hard, clashing stances. And of course, those clashes creature flames
Sadly, talking about games is rarely civil. You need to find a quaint community and/or do a ton of moderation to keep the conversation from tilting off.
> Many devs align with the games industry a lot more than the idealistic "games is my calling" new developer.
Yeah, that was definitely a contributing factor to me leaving Reddit. Only so many times you can try and reason "well yes, costs have grown for these larger games. Maybe a 16% increase after 15 years is justificed" and are counted by "but the market is bigger! You sell less games with higher costs"... sigh. I know they can't see the pocket books, but companies are still breaking records with $70 priced games. Come on.
Also just a real shame how much those gamers ignore the japanese market. They focus on COD and claim to just want to buy games. meanwhile Nintendo has never put MTX nor battle passes in their games, and they are chastised as bad for completely different moving goal posts (ahh yes, because lawyers remove mods... because Nintendo games disproportionately have a huge modding community. Population maps anyone?). Maybe a bunch of cosmetic DLC at worst, but all those western tactics are relagated to Mobile in Japan (which this audience couldn't care less about).
They have options to branch out to, but never do. Can't make the horse drink.
This is the main problem of the "Hacker News for [x]" type sites. Lobsters got lots of people interested, but it is itself mostly not interesting to read, because there is very little discussion. Sure, you keep out some noise, but you also keep out what makes hacker news great, and that is the comments from all sorts of people.
All these kind of sites serve is a curated link list, which can be nice, but they don't fell like a community if you see the same dozen people leave ~3 comments per article and can only participate yourself after groveling before the chosen.
While I do think a good community needs some type of gatekeeping, being invite only is not it.
>While I do think a good community needs some type of gatekeeping, being invite only is not it.
Their verification method already seems to be enough of a gatekeep.
>if you don't know (or can't find) an existing_user from whom to request an invitation, you can make a public request for one. This will display your name and memo to all other logged-in users who can then send you an invitation if they recognize you.
And they ask for some personal website to verify as well that is visible. Given the volume at this scale, this could have been a manual verification by the creator for a while until there's enough scale to rely on invites (similar to Tildes).
Perhaps "interesting to read" does not correlate directly to "healthy discussion". It's a feature that Lobste.rs has low volume commentary, it leads to more authentic response less ad-hominem or passive-aggressive commentary like HN is constantly flooded with.
As someone who wanted to comment and was immediately prevented by the invite wall, I agree.
I even submitted for an invite but clicking submit triggered no notification or anything. I don't have the energy to look at the network request to confirm
Website maintainer here, that's kinda what we are going for. I really don't want to have to moderate a big community, this is supposed to be something you check once or twice a week.
once a week may not really be enough to engage a community unless you are sure who you are recruiting will be very active.
But I respect the choice, nonetheless. It just simply does fit my ideal style where I could find at least 1-2 interesting posts when I check twice a week. Having niche interests can be a curse.
The stats page is just a clone from the site it's code is forked from, you can tell because they even have the same text on their stat page about their pledge drive, which clearly they did not do, but was in fact on lobste.rs.
I've seen many "HN for X" projects for various niches now, and they all suffer from the chicken/egg problem of getting a critical mass of participants.
Are you telling me you don’t want to read constant updates on the state of AI and how it will obviously find AGI tomorrow so please give us a trillion dollars today?
New startup idea. Just get some big names to sign on like sama or whoever and then only ever state “we are the uber of AI”. Then wait for the spice to flow.
+1 for tags. As HN has grown, the topics here have become so broad that it might be months before a particular topic you are interested in like gamedev makes it to the front page. It would be awesome to click a tag and only see submissions about that topic. Or better yet, unclick a tag and filter out submissions about that topic. I'm so sick of AI this and LLM that and DeepFoo and ChatBar, it would be so nice to just delete that noise in my own view of HN's front page.
I think it's just the "Ways to make a living in business"[0]:
> Be First, Be Smarter or Cheat
A lot of the most popular communities were simply first. Most others cheated. There's very, very few communities I can think of that were truly smarter and successful as a result.
I think we don't see the special, as I never see anything untoward on HN, and since I know the general population has some... Colorful people; the key here has to be the moderation team, and the front page mechanism (algo, manual, whatever it is)
Idk if dang was in charge back in the day, but I remember HN used to shut off sign-ups whenever Reddit went down (very frequently like 10 years ago) so they didn’t get a flood of users looking for a low-effort Reddit like experience. Those are the kinds of things I’d never think about but are also what has kept HN so great. Genuinely glad this bit of internet has been so well maintained over the years.
Do you think your considering HN a clear exception to being “Reddit with a sense of grandeur” might have more to do with your vantage point than your ability to gauge the value of online communities?
Yes, honestly i think this is the largest contribution to HNs successful place in its niche. Every other website turned from articles to images to infinite scroll politics and gifs. They all did that because it sells more ads. HN has never made a design change that prioritizes anything over articles. And even when it does conform to the greater trends of most people reading comments over articles (increasing bubblifiation of popular beliefs) the comments are much huge quality here because we're all the kind of people who like a site with articles, and thus more people actually read the articles, and the feedback does not include the internet ubiquitous "social credit score" seen on numerical stats around every comment on nearly every other website.
I mean that referring to "HN for X" is like (more than a decade ago) "Facebook for X".
I consider HN a clean exception to most (all?) online communities in which I have been participaing; in all other cases, the quality tanked, they became ghost towns, or they just changed from their original goal.
Sure, there are many wonderful forums and special interest groups, and it is good that new ones have been created. Just HN is not something you start at, it is something you become.
Building a community focused on something isn't hard, you grab a few people you know with shared interest, and they grab and invite their friends. Small game development communities everywhere thrive, I've never been a part of one that wasn't doing well.
Building a large community not focused on anything is much harder.
Dead subreddits, dead forums and abandoned meetups might disagree with that assessment. Building a community is far from easy and there's a lot of effort involved to keep it going as an organizer or moderator. Setting it up initially is easy, keeping it going for many years is hard.
I've set up, moderated forums, irc servers and organized a regular meetup for many years and I've seen that all the time.
Well you said it yourself. the beginning and short term is easy.
maintaing is very, very, hard. As a website, you fight for attention against decades of algorithms, SEOS, trillions of dollars of ad revenue, and you still gotta be picky to not pick up trolls. IRL, you're fighting for time in a person's schedule to travel and incentivizing them to keep coming in person while people are more overworked and less compensated than ever. Even the most benevolent, well mattered communities that attract high quality participants will decay naturally. So maintaning is a never ending, thankless job.
the post clearly implies that opting for independent hosting instead of creating a subreddit (the admittedly easier route, for community building as well as technologically) for a niche forum indicates a "sense of grandeur"
You might be kind of young, so there was this time when "Facebook for health" and "amazon for X" were used as legitimate pitch items as a way to frame the potential of whatever CRUD app someone was selling as a billion dollar visionary idea. It was very tiring. The modern equivalent is something like a "DALL-E 0llamma MLA is all you need" post about a random arvix article about ML
What if such feeling is justified? Everything else equal, I'd rather have a community not belong to Reddit, and I'd be horrified if HN somehow "migrated" to being a sub, the difference between communities is enormous.
and yet, because social networks degrade in quality over time (popularity brings about the riff raff), it's essential to start net social networks to maintain quality discourse.
That site aims for it, but the front page goes back a month or more. That's not a level of detail or activity that will compel people to go there regularly?
I get the desire to have quality users and posts, but the whole invite system feels like an unnecessary gate.
I am not a gamedev professional but I dabble as a hobbyist and am interested and would love to participate on that site but I don't know anyone on the site to get invited, and I'm certainly not going to beg publicly for an invite (which seems to be how their system works).
I guess we've had different experiences on here then.
I've had really in-depth and fascinating conversations (or simply lurked the comments when I have nothing to contribute) on all kinds of game dev topics, or web dev, or others..
While the feed itself might be generalist, the people who choose to dig into specific topics on here are often experts (sometimes very notable ones) in their field, and it can lead to very enlightening and educational discussions.
> on all kinds of game dev topics, or web dev, or others
Exactly. Every day another topic. Great for keeping yourself informed and running into the occasional insider insight that will help you 2 years down the road.
Not enough for a domain you're really interested in, whichever that is.
I see your point.. I guess again we have different experiences, perhaps depending on how often we come to the site or how much content we're looking for.
I can barely keep up with the topics I'm interested in on here, I don't know that I could handle more... :-)
My first check on any "HN for X" is: does it look and feel almost the same. If not I get frustrated because apparently I’ve been promised something else.
I’m not sure why they not just copy an UI that’s working well already and that people know.
The other half of the chicken and egg is that hn is “hn for devs but actually just for techy people to cover all sorts of stuff” whether that’s the intent or not.
By limiting the surface area, it’s bound to never become larger than the restriction.
> I've seen many "HN for X" projects for various niches now, and they all suffer from the chicken/egg problem of getting a critical mass of participants.
With the rise of LLMs, the fake-it-till-you make it would much easier. Even just having an automated program to scan for relevant URLs on other aggregator sites and cross posting them as new content would give things a bump.
Using federated forum solutions would at least partly solve the chiken/egg problem. Forum software like NodeBB and reddit/HN-type variants like Lemmy, opens the possibility of having a topic based communiy, while still being open for interactions from the entirety of the Fediverse.
This already works well for Mastodon and Pixelfed; I follow accounts on mastodon.art from my Pixelfed account.
The reach of folks at the art focused Mastodon instance is not limited to their community. The same is possible for reddit and forum like communities!
Look at it like this; every forum becomes a potential sub-forum in the global network.
It also gives you something hacker news mostly lacks (besides the occasional Ask HN) and that is discussing topics organically vs. just discussing what people elsewhere have said.
I think this is also an important distinction older type of forum software have before the newer "link share" type.
For example, SDL 3 was officially released last week, which I think is significant. It was posted on HN, but it didn't get enough votes to be visible to me.
I love the idea, unfortunate the way this site is presented is such a incredibly busy and noisy way, it makes it so uncomfortable to look at I couldn't use this.
I think hacker news aced it with the clean look, although sometimes I wish for a dark theme.
As a sibling commenter said, I think the background texture is the most distracting.
Other than that, I also think the tag density is higher than on Lobsters, where they seem to be using mostly one, or at most two, tags, whereas this website's front-page is using around three for each post.
Maybe the color scheme as well. And perhaps more negative space can be removed by making the column wider, like it is on HN.
They've also gone with the sadly-ubiquitous "tiny fixed width column of content with heaps of whitespace on either side" pattern. Real HN does have whitespace borders after a certain width, but it mostly allows the content to scale to fit your browser window. Nothing worse than having a nice gigantic monitor and then having web content constrained to a 5" vertical strip down the middle of it.
For me, it's the fact that the tags overflow to the next line on mobile. Some posts only have tags on the right, some only have tags on the next line, some have both.
The inconsistency makes it impossible for my eyes to settle into a reading pattern.
As a gamer though I immediately noticed how easy it was to visually filter the content by tags and drill down into the details at will. It's an uncommon texture but it works for me.
A few colour changes and it would look fine. I don't know if it's the same software as lobste.rs, but it looks almost identical apart from the colours.
Oh man Celeste was FANTASTIC. I've been active in /r/gamedev for forever (because I used to teach high school kids how to make video games), so I was already interested but this seals the deal.
The storytelling, the accessibility options, chef's kiss
Seconded on a HN-style site for writers. I would love that. Aside from tech, I am also an aspiring author and seeing what others are up to helps me develop my own voice.
In terms of "x for gamedev", what I would love to see is a fork of Brilliant that covers common topics from the basics up, using pseudocode only. I've always liked Cat-Like Coding's approach to tutorials, but I've never been able to "acquire" that knowledge (and an intuitive feel for it) in a permanent way like I have with Brilliant's method. I know that they have a CS module, but one specific to gamedev topics would be amazing.
The problem with 'HN but for [x]' sites is that what they offer is just a subset of HN. Game dev posts might not be the most popular here, but they're still allowed and do get some traction from time to time - so there's little incentive to post somewhere that has even fewer eyes.
IMO for a site like this to succeed it needs to offer something HN doesn't. Chat, subforums, personal promotion section, something.
Exactly - you can only add so many inner matryoshka dolls before they're not big enough to sustain critical mass.
If HN is a subset of other sites (though arguably its approach to UX and moderation offer something different), a site targeting a subset of HN's users seems unlikely to get much traction.
The things this site used to offer was there might be an article about a security breach, a brand new highly anticipated feature in a major product, a historical article about a long forgotten but major technological achievement.
Then a key person from that story would chime in with their take about what the article got right or wrong, offer to answer questions. And that is assuming they didn't directly make the post.
Nobody actually wants to read self promotion blog spam, besides other people pretending to be engaged so they can do the same
Personally, I do just really want a "HN but for gamedev". The frequency of games content here is my personal weakness.
But the invite only structure is limiting. I like the mentality behind it, but for so, so, so many of the communities I browse, the issue arises from size before any of the problem invite only solves.
And I don't need crazy frequent posts. Just something where I check after 2-3 days and it's not just 1 post with zero comments.
I can't speak to the content, but I found the a little difficult to read. I ran your homepage through the free Axe Dev Tools for accessibility. It may be worth testing yourself and changing some of the contrast between text and background.
This is neat, but I was wondering if anyone has a forum for discussing game product development (i.e. less the code that goes into game dev, moreso the decision making that goes into making quality games, is there a better name for what I'm referring to?)
Maintainer of the website here!
I'm happy (and a bit terrified) that we made it to the front page of Hacker News.
This isn’t a commercial project, and it never will be. We’re curating the site for a very specific vibe and high-quality content, which is why we’re invitation-only and why we aim to grow the community slowly and intentionally. I also want to ensure our server can handle the traffic without issues.
I’m slowly working through the invitation queue, so please bear with me!
The communities centered around links and comments that I get the most value out of are those that are gently strict about the discourse that occurs on them. They are well curated by moderators. But importantly, still open to all to participate in.
That takes a lot of effort, and the right curators, to do well. Invite only websites seem like a poor replacement for this. Are there examples of invite-only websites that reach the quality of HN at its best?
I'm willing to bet invite-only is not a substitution for moderation (since some of the worst members of a site are often its most frequent posters), but a sort of reputation system to prevent bots from joining. I remember demonoid did the same thing back in the day
Assuming this is your site OP, well done for getting it built and launched. I noticed other comments saying "why not lemmy", "why not filter on game dev topics on HN". I think the opposite. Forge your own path and who knows where it will take you.
Is there any way to see the top posts? It's really helpful when I'm trying to catch up on things.
I know HN doesn't, but I can usually use hn.algolia.com to find the top posts.
Let me summarize some of the points brought up here so far (and add a few of my own):
1. Background texture is distracting (background textures need to be very subtle to not be distracting!)
2. You gotta hack the lobste.rs source to allow signup without an invite (Note: if you start getting spambots, try reCAPTCHA in the signup flow and maybe cloudflare DNS for the whole site, that seems to reduce spammers by quite a lot)
3. Widen the page to match HN on desktop, 900px looks incredibly small on desktop monitors.
4. Page header scrolls (left/right) on mobile, scrolling elements on mobile are bad because usually the user doesn't realize they can be scrolled. Maybe beg/borrow/steal a magnifying glass icon to replace the "search" link.
I think that after "this meeting could've been an email", we should start thinking "this website could've been a Lemmy instance".
Even if you don't want to federate, all the functionality is already there, you can have a selection of web/mobile clients and you can apply whatever moderation policies you find suitable for the community you want to grow.
And if you want to extend the reach and make it easier for other people to participate, you can open federation and get instance access to the millions of people in the Fediverse.
Precisely! Why not support the technologies that exist especially when it comes to helping drive critical mass of users to both? Making this a Lemmy instance would be mutually beneficial to both.
I had to get rid of lemmy. I know some instances are better than others, but the volume of unstable, immature zoomers (particularly the US variety) pushing openly communist rhetoric (and brigading and just abusing anything that doesnt conform to that) made it completely unusable. I really gave it several tries as well as I liked the tech. It was useless for discussing anything unless you aligned immediately with the mob. Yes, I blocked some instances, but the app delivery means the culture bleeds between them. It felt like worse twitter.
I mostly agree with you (I'm staying on Lemmy despite the average user, not because of them), but this is not really relevant to the point here.
My point is that it would be really nice to have a gamedev instance that is able (but not required) to federate. Instead of creating yet-another discussion forum that is completely isolated from the wider network, they could simply set up a Lemmy server with federation disabled.
After the community is somewhat established, they could then start whitelist federation. Perhaps, they could open only with programming.dev. Then they could perhaps open federation to the Mastodon instances that are focused on indie developers/gamers.
The only way to get rid of this (current) scenario where Lemmy is only for frustrated tweenagers and keyboard warriors is by cultivating the alternatives in the Fediverse.
I feel like it's not just instances, but also the groups. I've carefully selected a bunch of well-moderated groups that bring me content I care about, and I interact regularly.
But I know what you're talking about, because every time I go there, I'm logged out and I have to see the front page. If I make the mistake of reading it, I'm horrified every time.
Then, I refresh the page and I'm logged in, and it's basically just a well-tended forum again.
Also, yes, there's a bug that shows me as logged out, but if I ctrl-shift-R, it refreshes with me logged in again. A regular refresh doesn't do it. I cannot imagine what that bug is, and nothing I've done has cleared this in my Firefox. So weird.
Yeah, the default view is absolute horrendous (to me) after I got a couple of customers who seem to love 196 stuff.
There has been some discussion to allow admins to make a selection of communities that should be visible/hidden for non-logged users, let's hope this lands soon.
Regarding the login bug: what version of Lemmy is your instance on? After I upgraded my instance to 0.19.8 this issue has mostly gone away.
Feel free to remove my comment if it's not allowed.
I am _very_ disappointed with Lemmy. The community is full of echo chambers, and that's already bad.
But what broke the camel's back for me is the fact that one of the Lemmy creators one day literally posted what I will describe as a propaganda website. I had to double check, but nope, it definitely is a propaganda website. The fact that you made a software just to spread your dangerous ideology is _so_ disgusting. Malicious.
I used less and less Lemmy since then.
This also prompted me to contribute to PieFed[1], but at this point Fediverse for me does not feel the same anymore. That event left a bad taste in my mouth.
I also have had bad experience with Mastodon, but this reply is already long.
The word Fediverse has "diverse" in it, yet it feels like anything but diverse. It's full of people with same beliefs screaming the same argument every day. It's full of that open source purists forcing you to change to Linux or something like that[2][3].
>This also prompted me to contribute to PieFed[1], but at this point Fediverse for me does not feel the same anymore. That event left a bad taste in my mouth.
Email is federated and can be used to spread knowledge and subterfuge alike. That's the cost of freedom.
Like any other community, you need to find what you fit with and stick with that.We can't hope to grow if we quick every last alternative over solvable problems. Every centralized website had solveable problems too at one point.
>The word Fediverse has "diverse" in it, yet it feels like anything but diverse. It's full of people with same beliefs screaming the same argument every day. It's full of that open source purists forcing you to change to Linux or something like that[2][3].
if we're being frank: this is an issue we will always deal with as people on the fringes. Quote I take to heart:
>The moral of the story is: if you’re against witch-hunts, and you promise to found your own little utopian community where witch-hunts will never happen, your new society will end up consisting of approximately three principled civil libertarians and seven zillion witches. It will be a terrible place to live even if witch-hunts are genuinely wrong
All the normal people will stick to Tiktok/Instagram/Facebook/Reddit/etc. no matter what. When you hear all this bad press they are not the ones will who use their energy to move to an alternative. So by that definition, we are already "radicals" for moving off. So yes, we will get a lot of "wtiches" on the way and it's up to our judgement to find the "civil libertarians" to form community with. It's simply inevitable and friction we need to overcome if we don't simply want to give up to the centralized sites.
> The fact that you made a software just to spread your dangerous ideology is _so_ disgusting.
Why do we keep making this mistake of looking at the character of a person to judge the merit of the creations?
Sure every creation is a form of self-expression, software is not an exception. However, it doesn't mean that using the software makes you aligned in every way with the expressed views.
Yes, the Lemmy devs are morons who still defend the most abhorrent regimes. Gargron (the Mastodon dev) is a self-righteous prick who thinks he can control civil discourse by putting up barriers that can be easily overcome by any malicious actor. The Pleroma devs are sociopaths who can't even stand each other. The developer from PixelFed has the attention span of a toddler on a sugar high, keeps talking about "the power of community" but then goes on tirades against anyone that attempts to build upon any of his projects.
But at the of the day, absolutely none of this matters to the users. The software is free. The power is given to the user, not the developer. No one is asked to use the software only in a certain way, or to subscribe to any ideology before getting access to the source code.
Currently building my own game engine for my games[1], but I'm facing the classic indie game marketing challenge. While platforms like CrazyGames, Poki, grab most of web players.
I'm exploring zero-budget marketing approaches. Currently experimenting with daily news posts for SEO[2] and converting them to podcasts too.
Would appreciate any suggestions on effective no-budget marketing strategies, or feedbacks!
Interesting take! I detest when a system says something like: 3 days ago instead of an exact date/time or the total hours since. If its months ago, then the date makes the best sense to me. Maybe I'm just data driven in some way and don't like it when people "hide" details?
Is there a mechanism for applying, or were you able to ask via a friend? This is right up my alley — I like the Lobsters format, and have long wished for a game dev-specific take on it!
The ultimate problem is that there's just an abundance of people doing game development or game tool (engines, tools etc) development. The market is utterly saturated and honestly it's a bit depressing. People putting their heart and soul just to have "0 views, 0 comments". What's the point?
Of course this is more like an aggregator of game dev content so now you can observe the "0 views, 0 comments" phenomenom on content that itself has "0 views, 0 comments". ;-)
I have a list of games i have been wanting to make for ages. I was a game dev in the 80s, but got into b2b DOS, Windows and then Web dev to make for more consistent money. I guess if I ever do, I would do it for myself and if others like it, fine, if not, fine.
This is absolutely fine. But people who post on Reddit or gamedev.net or any other forum ultimately are also looking for external validation. If they weren't they would not be posting. But hey let's be honest, who wouldn't want to get at least some pats on the pack or some positive feedback, right? But sadly it's a dead end for 99% of people posting on any channel.
Tangentially related to this, in the -80s there was the video game crash and a bunch of games were even buried in the ground.
It's incredible to think about that today we're already way past that and essentially the cost of any game is about 0.
Of course that's not quite true, the market is bimodal where you have the games that cost nothing (because user's would not pay for them) and then the triple A level games.
Unfortunately in the former group creation of the games still costs something so now any studio with paid workers has to rely on secondary avenues for revenue since the user's aren't willing to pay up front to pay the game.
I'm really not sure if this is a healthy market anymore.
I think it's not healthy anymore; game devs I know are kind of part artist, part coder, often more the former than the latter and so they spend crazy time on polishing things and making it perfect only to get no feedback, no sales, no nothing. It must be incredible frustrating and basically painful, leading to burnouts.
>The market is utterly saturated and honestly it's a bit depressing. People putting their heart and soul just to have "0 views, 0 comments". What's the point?
to hope for that 10 views and one quality response, I suppose.
I mostly just want community though. It's a crapshoot advertising a game, it's just nice to get to know other ambitious, talented people working in parallel with me. It's a shame that the only way to really find that is through industry itself.
Discord works too, if you have time for open source contribution. I'm sadly still in this circus of a job search right now, though.
kudos for keeping the site small at about 55kb . Though not quite as slender as hackernews 14kb, i was expecting to see 2mb of react cruft so high fives to the devs for keeping it lite.
And even if you want to give an elitist vibe to your community by making it invite-only, you can set up Lemmy to be without federation and with restricted applications.
Running a Lemmy instance is a nightmare. Putting aside the questionable Lemmy community, the software takes an enormous amount of resources and is incredibly finicky, always some new bug. The end-user UX is rough, and god forbid you ever want to try to improve it by adding a new feature or improving any existing ones. Not to mention federation woes - it doesn't work reliably in the first place, and you either have to only federate with a select few strictly moderated instances (and abide by their rules yourself), or risk spam and illegal content getting stored on your server.
I'm bitter because I really want to love the fediverse. I fully support the principles behind it, but making an ActivityPub-based server is less like adding RSS to a site and more like running a WordPress site with a bunch of iffy plugins. The relative popularity of the fediverse shows that there's a market for non-corporate social media, but the protocol has fundamental issues that really limit it. Hopefully someday the community can rally around something better.
> Hopefully someday the community can rally around something better.
I don't disagree, but at the same time I always feel like users keep this infinite laundry list of requirements just to conveniently excuse themselves of any commitment.
Case in point: I can host a Lemmy instance for customers (up to 100 users) for less than $20/month. I manage all the software, security and deal with the inconveniences of alpha software. People need "just" to bring friends and make sure that everyone there behave like decent human beings. I also pledge to give 20% of my profits to the developers.
In theory it's a win-win-win. In practice, people just prefer to stick with Instagram or going to Bluesky because that doesn't require anything from them.
Security vs. Liberty. My country claims to want the latter, but gives up the former everytime for something convinient and "it just works".
Most people don't care if it's a black box leeching your data and causing national disrest. they just want to do a simple thing and forget about it. This is partiially why we're heading to doom.
All your issues just sound like "Lemmy is buggy", not necessarily "federation as a concept doesn't work".
> Hopefully someday the community can rally around something better.
It's hard because if no one adopts it, it will improve slower. I'm sure Lobsters has its share of issues and bugs too, but there's simply been less peoeple to battletest it.
If we moved to whatever Bluesky uses it'd probably have the same growing pains. It's just a shame Open Source is slowly corroding and we only "really" fix such issues by paying developers full time to do the boring stuff (which ofc, most OS cannot afford).
I don't think there is something like that for music specifically, but there are still many traditional forums with interesting discussions. See for example these:
Ahhh, speaking of traditional forums, I personally like https://www.skyscrapercity.com/, it's still surprisingly active. It's also the only where I can get the most updated news about public transport/infrastructure in my country (Indonesia).
Also I just remembered that rateyourmusic apparently have their own forum too: https://rym.fm I've never taken a deep look at it, but it's surprisingly... active?
I'd love there to be a HN for high-impact medical articles. Or alternatively for someone to build a tagged layer on top of HN with clear 'biotech' and 'medical' tags.
I called it a clone because it's the same software with the same look and feel, the same features, and the same invite rules. It's an obvious clone of lobste.rs the website, only even more exclusively tailored to a niche audience.
Feebdack: agree with the other comments that the background image is a bit hard on the eyes.
Nice work!
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