I'm confused. I don't see what makes most of the examples cited here "Brutalist" in any meaningful fashion.
Brutalism is, of course, a fuzzy (and contentious) label to begin with. But the article cites two interpretations of the term that we could use to evaluate how Brutalist a given design is:
honest, unpretentious and anti-bourgeois
and
a sense of roughness, exposed structures and visible thought processes
The problem is, I'm not seeing a lot of either of these in the examples provided.
If you asked me to name a site whose design is "honest, unpretentious and anti-bourgeois," for instance, examples that would leap to my mind are Craigslist and HN -- both of which focus on simple (even drab) layouts dominated by plain old text. But the examples are full of vibrant colors, big images and irregular, unconventional layouts! They're refreshing and interesting to look at, but that doesn't make them Brutalist.
And to the other definition, "exposed structures and visible thought processes," I'd point to... well, I'm not sure what I'd point to. I'm not sure there is any web site that would qualify as Brutalist by this definition. Are there any sites that let their plumbing hang conspicuously out on the sides? Bloomberg and Dropbox and the Outline certainly don't. I'd think of this more as a site where you interact with it via an API or the developer console or some heavy, overwhelming user interface than as a news site that happens to have decided to use giant fonts and screaming neon colors.
If we want to have Brutalism as a valid design approach for the web, we first need to decide on what exactly the word means. Otherwise it will just become a parking lot for whatever trends happen to be fashionable at the moment, which is not a great way to build something that will make a lasting impact.
> I'm confused. I don't see what makes most of the examples cited here "Brutalist" in any meaningful fashion.
Because these examples have nothing to do with "brutalism" in architecture. It's just another buzzword misappropriated by (web) designers. 5 years ago everything was "flat" now everything is "brutalist" including what was "flat".
Designers shouldn't pick a style because it's trendy, they should do their job as designers and actually design for their intended audience and medium.
HN is no more "brutalist" than Craiglist. Effective web design should be optimized for fast loading times, readability, easy information retrieval and responsiveness. These issues are far more challenging than trying to fit a style du jour.
It also used to be called "anti-design". The concept has been around for a while. I really get annoyed when terms like "brutalism" are co-opted as yet another buzzword/trend/fad.
As for "exposed structures", I'd include the prominence of the box model underlying the rendered HTML, emphasized by visible borders and/or distinct backgrounds.
As others are mentioning, the border-heavy http://www.zku-berlin.org (included in the article's examples) qualifies, and so do 1990s-style websites that appear to be authored with tables and don't try to cloak the inner workings of the layout.
Then again, the label 'brutalist' is fraught with conflated interpretations that to some followed logically, yet in other contexts they appear to be in conflict. From the very beginning, the term sprung out of linguistic confusion between French and English [1], where Le Corbusier's French descriptor for 'raw concrete' was lost in translation and reinterpreted by English commentators as brutal, then art imitated life as later works seized on this attitude and were intentionally designed to be provocative [2].
So no one knows whether brutalism is concrete-heavy minimalism, or concrete-heavy bizarro-showoffism, but the core of it is the use of a drab but versatile, non-organic material, so one could venture to guess that any website that features excessive use of color and vibrancy, and cloaking the existence of edges between disparate functional blocks would automatically be disqualified on aesthetics alone.
Brutalist architecture was a disaster, especially in countries like the UK where poor light and regular rain make grey concrete one of the most depressing and least durable of all possible building materials.
The UK was littered with Brutalist "statement" buildings. Most have been pulled down now, and - with a few high profile exceptions, which have escaped the low-budget ghetto most of the movement settled in - the style is generally considered a mistake.
I have no idea why anyone would want to copy the aesthetic in web design. But then the designs on show don't look Brutalist so much as "edgy" 80s magazine kitsch, which in turn influenced a certain kind of minimal web style which has actually been around since the 90s.
It's true that web design lacks real creativity and diversity, but that's partly because web pages that are trying to sell you something - as opposed to making an artistic statement - are optimised to balance content delivery with behaviour modification with cognitive load. There are only so many ways to do that, and the affordable ones are already in use.
That's why brutalist architecture works best when it includes large windows and sky lights.
What makes the brutalist buildings in the Pacific Northwest beautiful is that many of them are now covered in vegetation, with mosses or vines muting their harshness.
That said, this so-called "brutalist web design" is bullshit. It's just avant-garde design of the 80s applied to web pages.
I think there is something aesthetically pure about those big concrete monoliths in a setting like Berkeley, or further north, where you can seem them in dense fog and smell fir trees at the same time. They start to remind you of tall cliffs and cave dwellings, rather than childrens' toys strewn on carpet.
On the other hand I really enjoyed all the Brutalist architecture on the University of Massachusetts Amherst campus. The imposing concrete buildings made a great contrast to the otherwise entirely natural beauty of the Pioneer Valley.
We've all see this meme, it just perpetuates falsehoods about brutalism. However, it pretty much nails (maybe not intentionally) the increasingly common misguided discussion of it.
In English there's a difference between a raw, rough person and raw, rough concrete, but there's a clear etymological link in using brute/brutal to describe them both.
It's similar to the way 'crude' can be used to refer to a person or oil that hasn't been through a refining process.
Regardless, it's a postrationalisation (or retranslation, perhaps?) by British architects to force some sort of etymological ancestry into the name of the 'movement' they decided to champion.
Off topic, but I don’t like the “improved” text color. Subjectively, viewing on an iPhone X, it just seems to make the text ever so slightly indistinct, harder to read.
I suspect this is partly due to the “True Tone” feature, where the OS automatically adjusts the display’s color temperature to match ambient light. This makes the “white” background color appear less harsh (less blue) than in most displays, lessening the need for a lighter foreground color to soften the appearance.
Or maybe you could just say that it reduces the perceived contrast, lessening the need for further contrast reduction. I’m not sure if that’s actually true, though. The actual contrast ratio between anything other than black and black should be infinity on an OLED display, or even if you account for a tiny amount of diffuse reflection of incoming light, it would just be a (large) value dependent on the brightness setting.
The second definition might be a site like 4chan, where signing a post via tripcodes makes the cryptographic signature visible to users, and people quote other posts by referring to the post number, possibly even the same as the post id in the database.
Since they are talking about departure from repetitive, orderly design maybe it should be called modernism. Or maybe they should drop the architecture analogy altogether, their point still stands though that the web is becoming so uniform that you need to look at the address bar to avoid confusion.
Craigslist is a great example of what actual brutalist design would look like on the web. Not the web, but ncurses and other cli like uis are probably brutalist.
The examples in the blog post don't strike me as brutalist at all. More like Swiss modern, which at this point has been done to death.
I think designers like the "clean" look but I find it to antiseptic and antihuman. Myspace was an example of a human (but not brutalist imho) design. Working in a hyper sterile environment as these designs all seem to me doesn't encourage creativity or jive with reality.
Yeah, I think it's impossible for a web page or application to really be brutalist.
Web pages, and really everything on the computer screen are a rendering of something. They don't have materials or material properties, they only represent or imitate them. So really they can never be honest to the materials. They can only imitate or evoke 'ideas' of brutalism.
> If we want to have Brutalism as a valid design approach for the web, we first need to decide on what exactly the word means.
It's already been defined in the design community. Further, the post is well over a year behind common discussions on the return (not beginning) of Brutalism in web design.
Brutalism in web design has been around since the beginning. Professional designers, influenced by artists popular during the 70s & 80s (Warhol, Laurie Anderson, Sex Pistols) used this approach deliberately as a way to challenge the bland markup style of early Yahoo et al... and now today's modern flat design.
Brutalism is not about drabness, it's about the use of basic materials. Beyond that, I think a lot of what you ask appears to be an attempt to create a 1:1 relationship between the terms of an architecture (as defined by the article) and web design, which is a big ask.
The problem is that the people who complain the most about the "bourgeoisie" are the bourgeoisie themselves. Everyone else is content to live their lives without denigrating people for actually knowing what they're doing.
Brutalism is stupid, anti-beauty, and destructive of mental health; which is why people who are just smart enough, and can afford too much beauty, thirst so much for it.
> If we want to have Brutalism as a valid design approach for the web, we first need to decide on what exactly the word means. Otherwise it will just become...
What's brutal about that though? Instead of "design by committees", do it brutally.
Instead of A/B testing: throw it onto the screen.
Instead of slick: rough.
People will find the link that you want them to click, even when you are using design principles that are uncommon or "not like Google".
A long as you are honest. And perhaps also brutal.
And yet for all its supposed innovation, web brutalistism still looks overly pretentious as it revels in its 'aesthetic' of psuedo-Swiss minimalism.
I'm sick of the garbage that designers these days pass off as 'form'. It ruins computing. Sci-fi showed us the future was large screens full of data and smart humans doing meaningful shit with it... but reality is we pay beaucorp bucks to waste 98% of a 4K, 9-megapixel display on a royal purple background with a couple of words in white.
Consumer products vs professional products. Time the user is willing to invest in learning your interface. USS Enterprise was designer for people who would learn it for several years in star fleet academy. Airbnb is designed to become more clear and obvious than booking.com in two first minutes the user sees it.
The same user that might be routinely using software like Emacs or Ableton Live or Final Cut Pro or 3ds max studio or AutoCad in his professional life.
I think they know that, and were riffing off the misspelling ;-)
It's about an 800 year old word in French. Wiktionary claims that it was imported to US English primarily by GIs returning from the Vietnam War. I'd assume that it would come more directly from French, in other forms of English.
I recall this being brought up by a guy who had been a helicopter mechanic in the Army... he believed it was a Vietnamese word spelled ‘buku’, and it took me some time to realize he meant beaucoup.
Example in context: “They’re making buku bucks over there.”
My father was in the Marine Corps; about a decade too young for Vietnam, but I kind of assume he picked it up from Marines who'd been in the service at the appropriate time.
From my perspective, for a long time it was just another one of those weird-sounding words that only Dad used (which turned out to be French, German, and Spanish).
Sadly, those space wasters apparently sell better on touch devices, which is why they’re so popular. Most designers also prefer them.
The alternative of information dense interfaces is generally prefered by hackers, which are accustomed to scary things like tables and lines of code that will make the average user run for the hills. We want magazine covers and picture books, not War and Peace.
I actually really like the usage of borders in these "brutalist" designs. Current design trends seem to minimize or eliminate borders altogether, which makes it hard to visually separate content, which makes it hard for users to find the content they want. I thought I could browse through the text on these new sites faster because the borders were so much more prominent [0].
I think the random placement of links is a tricky thing though. One one hand it brings identity to your brand, but on the other hand, it’s not intuitive for the user.
In the late nineties I had the impression that Shepard Fairey’s original Mozilla logo really set the tone for thick border design. So many influential web designers frequently spent time on the site, and it felt like a thousand thick border stylesheets bloomed across the web for a few years.
I think HN is better example of "brutalist" web design than most of the examples. Plain typefaces and colors, rigid lines and block-y structures.
As for the bit about brutalism being "honest, unpretentious and anti-bourgeois" - LOL - the only people who actually rave about it as an aesthetic are the most pretentious people I know (not that there's anything wrong w/ that).
And "challenging" people or making them "uncomfortable" was never what the Brutalists were trying to do. They were utopians trying to build useful, life-improving structures unhampered by convention and superficial decoration. Any aesthetics had to come from the fundamental design and undisguised materials. Their designs often had a lot of practical problems, but they were never trying to be weird or off-putting for the sake of artiness. Hell, a lot of Brutalist buildings were the most functional, utilitarian structures you can picture.
This whole thing uses Brutalism as a clickbait buzzword; it has nothing to do with the principles.
A web site inspired by Brutalism would consist of the elements that the designer considered core to building it and avoid anything else. If CSS is not core, don't use it and instead rely on the browser styles. If JavaScript is core to function, use it. Etc.
Brutalism seems like the wrong comparison to make with this new wave of design. The way I see it, brutalist websites would be websites with little or no CSS (see: http://www.motherfuckingwebsite.com/). They expose the "concrete of the web".
The examples in the article seem more punk, if anything. Which, that's cool too, but different. They actually require a lot of images and really tricky CSS to create that look, even if it's intentionally chaotic.
> The examples in the article seem more punk, if anything.
Some of the websites linked in the article remind me of dada collages (Hausmann's "ABCD" for example[1]), which are a usually lot more chaotic and free-form than brutalist architecture.
Brutalism was about focusing on function, with no consideration given to making it pretty for the sake of prettiness. If you treat this as a design style, you're missing the point.
A lot of those sites appear Brutalist, but open up their source and you can see they are still quite bloated. So they are just going for the look. Someone posted https://wiby.me on here regarding an article about old websites. This is an example of web brutalism, the site itself is basic but not ugly and there is practically nothing in the source that is going to slow down my machine. Hacker News is also a perfect example. Now one example from that article (https://theoutline.com/ which I picked randomly) has a 284kb CSS file in it. This is the norm, not the exception for most contemporary sites.
On my phone, I don't have much data for my plan. I have to be careful just visiting websites. Literally just visiting a few websites can cause me to download hundreds of megs...
That sort of makes sense though, if the design trend (whether you wanna call if 'brutalism' or just the form du jour), is more focused on the aesthetic rather than how it gets built. I suspect the adherents to this type of design would consider themselves designers, not developers, and thus are less concerned with bloat and file size.
I was impressed with the brutalist architecture, those plain concrete buildings have something about them that I can't place. Maybe like the old concrete tower hovering over the backdrop of a new, colorful, city? Something about it peeks your senses. As for the web design, it was also interesting. I liked some of the designs, others not so much. The website for zku:
Something about that just feels comforting, if not nostalgic, like what you'd expect to see from an early 2000s webpage before things got fancy. I think what makes these sites pop for me is the contrast of colors, too much white ruins the effect. Having out of place, darker colors thrown in feels like its breaking the rules, in a good way.
> Something about that just feels comforting, if not nostalgic, like what you'd expect to see from an early 2000s webpage before things got fancy. I think what makes these sites pop for me is the contrast of colors, too much white ruins the effect. Having out of place, darker colors thrown in feels like its breaking the rules, in a good way.
To me, the page feels like a Geocities site that "grew up"- in a good way. The "chunkiness" of the element borders reminds me of the traditional default styling of <table> elements.
You're also spot on with the contrast: I just checked, and this site's design is based on only three colors: #fff, #000, and #ff0. That's a pretty bold design statement, and they pull it off.
I thought the same thing: when I first went to that site, I immediately thought, "I could've sworn I had made a site that looked like this back in the late 90’s..."
Please no. Branding through UX is bad UX. Simple, reliable, transferrable, easy to understand UX is good UX.
Not everything has to be a billboard. I don't want a hammer where the handle is an iron rod embossed with the maker's logo. I just want an ergonomic wooden handle that does the job.
> Simple, ..., transferrable, easy to understand UX is good UX.
I disagree. I think the first part of OP raised some good points. The copy everyone's copying and that everyone understand may just be an inferior local maxima.
> I disagree. I think the first part of OP raised some good points. The copy everyone's copying and that everyone understand may just be an inferior local maxima.
Yup. But the way out of those inferior local maxima is by focusing on making UX more "simple, reliable, easy to understand". By focusing on being different and expressing your brand identity, you go towards even worse state than the local maximum you're trying to escape.
These people are conflating brutalism with postmodernism.
A brutalist website would be one without a stylesheet, or a simple txt file rendered in monospace.
These are just websites that go out of their way to be ugly and unusable. Nothing to do with brutalism, and more to do with pretentious art school graduates ruminating on the critical theory of intersectional webdesign or some other bullshit.
I guess I'm missing the connection on those websites to Brutalist architecture. It seems more like they're bored with regular design, and want to be more experimental.
It reminds conceptually more of Emigre magazine [1] or Ray Gun [2], where the design didn't have to be "readable".
Yes this article seems to be redefining "web brutalism" to be a simple recoloring of the same wretched over designed unusable webpages that "web brutalism" was a reaction to.
The article isn’t drawing a clear line between visual design and design patterns. Many people confuse UI and UX design. One is artistic (UI), the other one is based on cognitive science (UX).
UI will define the looks, the interface may be pretty or bold, but not necessarily usable and intuitive.
UX design will reduce the gap between human and machine by efficiently implementing design patterns, and user centered methodologies (human factors).
It’s expensive and challengjng to build a culture around design (Airbnb, Apple...) and build new patterns. It’s probably cheaper to just go Wild on the UI, not sure if that would stick though.
the materials don't show through. the websites are ridiculously pretentious.
roughness & exposed structures are likely to be problems in function.
visible thought processes - logorrhea is the other term for that. or brainstorming. Neither should be put up for public view.
the websites the article castigates are identical in style, but not bad, per se. they exemplify a certain aesthetic, and a cookie cutter way of design that is driven by, I think, the north European minimalism trends of the 1960s via Rams and Ives at Apple.
if you want to go for a bad influence that is useful, I suggest pondering LaTeX. Textfiles. http://motherfuckingwebsite.com/ . Hacker News. Possibly even the NYT or the WaPo.
design that is aimed at information transmission: not ads, not branding, not razz ma tazz to tickle the eye and neglect knowledge & understanding.
Alexander's concepts on architecture have much to commend themselves when considered for information transmission as well.
Here's a novel thought: maybe we're following Google and Apple's design frameworks because those frameworks provide the best ease of use, consistency, predictability, and usability to designers, which is the point of good UX? People who don't appreciate these things don't understand user experience applies to the process of design too?
I get that there's a point to individualism, being trendy, hip, new and having a brand. But to be brutally honest, brands these days are created through spoken narratives with their actions, their storytelling, and their advertising. I think most skilled designers learned that long ago - it's much more efficient to speak through the traditional mediums of color, graphics, stories, and text. You have to do a ton of work to create your own look and feel framework (most of it involving robust layouting, consistency, and thinking through a ton of edge cases - read the material docs from cover to cover to get a sense of how much decision making it is). While doing this, you have to balance both branding AND UX decisions(!). Sticking to using graphics, color, and text separates a lot of the branding vs UX concerns, and is much simpler to reason.
Unless you're a rock band or a creative agency, creating a novel new page styling is simply an inefficient use of time and money.
Not gonna sugar coat it. HTML and CSS are basically Bootstrap for me. I know how to tweak it and make responsive design with it. It is functional for my own projects. It is easy to tweak it to at least give a little distinction to my UI. I know the basics of UX and it's easy enough to do. Why spin my wheels dealing with going deeper when I just want UI that works as a non-designer.
I'm starting to get tired of the cookie-cutter Bootstrap and Squarespace templates taking over the web. This is a refreshing read, I like the comparisons it makes to brutalism in architecture.
It's backwards, though, because Bootstrap and Squarespace are Brutalist (to whatever extent that word really applies to the web at all): cheap, egalitarian, and simple to use.
The idea of web pages as Brutalist is ironic. Brutalism was a movement meant to not hide structural concrete or make it look like something else. The concept has no meaningful analogy on the web, where no style that showstopper the raw structure (because there is no visible structure, it’s all equally arbitrary.)
That’s just not true, HTML has natural spacing, fonts, etc. What’s the least amount of code you could possibly write that functions? That’s going to be the most “minimalist“ design.
box-shadow: black is less bits of information than box-shadow: 2px 4px 0.5em 0.2em rgba(100,55, 45, 0.9)
But those are arbitrary design choices too, just default ones. They don’t reflect the underlying functional structure of the page.
Brutalist architecture is intended to reflect the functional structure of the building. That concrete is there for functional reasons; it is sized for functional reasons such as holding up the wall. Concrete is used because it’s a functionally versatile material. All that functional purpose is exposed.
Brutalist web design might be something like showing the DOM without styling it. In a Lisp context, it’s be like showing raw s-expressions as output.
Sure, and the grit of clay at a specific location is arbitrary too, but if that’s the material you have to work with, then that’s the material.
I think you’re being too literal about what constitutes material. You think only something the level of hardware or a programming language is “material” and everything above that is arbitrary, but I would argue ALL of the layers of the stack constitute material properties.
How about this: form submission. You don’t need it... you can use Ajax. But forms that can be submitted will work in more environments (no JavaScript, forward and back navigation, etc)
You can fight that current, but the underlying technology wants you to use forms.
I’m not really arguing about Brutalism though, so much as modernism. A modern web page would contain a minimum of changes to what the basic simplest HTML would yield. You start from the raw material with all its idiosyncrasies and you only add a dimension of “designed stuff” when you have a specific articulable rationale for it.
(This is totally different from the colloquial definition of “modern web applications” which are anything but respectful of their materials)
You’re conflating minimalism with Brutalism. Brutalism is about design exposing functionality. Lots of layers in the stack expose functionality (hardware, the OS, the DOM), but presentation is design, not functional. You could switch the default font from one thing to another with zero functional effect.
I admitted as much in the comment. :) I felt that your comment applied equally to brutalist, modernism, and minimalism. Your assertion that there is no underlying material to expose. All three ideas are ways of grounding the design in material.
If the user can't see the UUIDs of every object rendered on the page and you are using a non-standard font, your design probably is not very Brutalist.
Brutalist architecture mainly involves raw concrete, proudly exhibiting the modern construction technology of its time instead of pretending to be something else, and more generally avoiding pointless ornament and complication.
It makes sense in architecture, but a similar style in web design doesn't: all web design proudly embraces high tech by its nature, even the simplest examples; ornament can only be simulated, without craftsmanship and actual complication (compare a CSS box border, represented by a few number and implicitly existing even when invisible, with a plaster frame around a door); structures are always simple and evident, differing only in taste.
The point the article tries to make (escaping horribly homogeneous industry trends, with the advantage of having some identity) is valid but unrelated to brutalist architecture.
Looking at http://brutalistwebsites.com/ I see an inconsistent roundup of web design that, since it departs from the mainstream style ("mobile-first", short text, rectangles, centering,...) can be automatically considered relatively cool.
In reality, there are many styles represented: actually mainstream, but accidentally good; glitchy and rough and strange, as traditional for designers showing off; revival of the "Swiss" typographic style that went hand in hand with middle-late brutalist architecture and is somewhat contrary to current trends (close spacing, balanced and regular 2D layout, non-hipster fonts); camp or spiteful imitations of antique and/or aberrant ugly web pages; not self conscious, merely simple and functional.
The brutalist style works when it is the right design for the job, just shoehorning it for the sake of "design aesthetics" makes no sense. In fact it would work great for HN style webpages.
I run something similar - DiscoverDev ( https://discoverdev.io ) and got a lot of compliments on the "brutalist design". Then again it is a minimilist site, I really doubt this would work well for larger applications.
Here's the problem with web design: Nobody actually designs anything. They mindlessly copy the look of things, without giving thought to how things actually work. Examples:
1. Apple made the first iOS have references to real world items (the dropdown menus looked like rolling dials.) Makes sense because touch mobile interfaces were new, and the references gave users a clue how to interact with them. The takeaway for hack designers was to cover everything in fake wood and leather textures.
2. Some designers rightly avoided this trend, and made designs with less references to physical textures. Hack designers declared this the "flat design" trend, and proceeded to strip as much depth from their designs as possible. Now buttons were just squares, with no indication whether they could be pressed or not. There were no borders to break up featureless blobs of content. Icons were redesigned to be as minimal and abstract as possible, to the point where you couldn't tell what the icon was supposed to be.
3. Google created their own design guidelines (material design) that tried to keep the flat look while adding back some much needed affordance by way of slight shadows and animations. Hack designers mistook material design for a new trend, and made their own copy cat interfaces. A style intended to give one company a visual identity, in the hands of poor designers, made every company have the same identity.
The same thing keeps happening. It will happen to web brutalism (whatever that is.)
It won't change until web designers and the people who hire them start seeing the role of designers differently.
This article reads like it was written by a web designer who coined the usage of brutalism in the web space and uses it to try to sell themselves and differentiate their design work, even though their design isn't particularly unusual.
Key points that we can take away from this article:
1. Brutalist design means having huge-ass boxes floating around, with cool animations, sans-serif fonts, all powered by 500MB of JS libraries
2. Dropbox is exactly the same as it has been for the last 10 years, they just conformed to the ubiquitous standard of modern web design, and redid their logo to be EXACTLY like the logos of all the other tech companies in the world: sans-serif font, simple stylized icon
Good read.
As a side node, I think that this experiment I did on my blog a while back accidentally matches the definition of brutalism better than the examples in the article: https://danielegrattarola.github.io/metaverse/
Is this just a new type of monotony though? Look at the sites in these two rows from the Brutalist Websites collection (1 & 2 below).
My favorite of the entire set is the ZK/U site, as it has strong borders and contrast and other elements of this new langauge, but not at the expense of being easy to use and navigate.
I did not go all the way, however. The site is still 11kB plus a 16kB non-essential image. It has quite a bit more than 7 CSS declarations. I did not minify the markup like Better M* Website.
I want everything to look the same. Terminal apps all look the same, Emacs "apps" all look the same. When things look different it's hard to tell what the hell is going on, and for what? So your stupid brand can advertise more efficiently? I don't care, I want to do whatever it is the app is supposed to do. So I'll pass on this brutal nonsense, thanks.
In what ways are these "brutalist"? The first two I clicked on had (in one) music auto-playing over a video with your mouse pointer a Terminator-style claw and (in the other) a 3D animated leg that you could spin before hitting 'access' to get to the actual site. These aren't brutalist, they're the trying-too-hard-to-be-cool teenager phase.
Will understand when you pick one up by accident at a local library if they have it, its very aesthetically well done but also usually uncomfortable content
> Naturally, a lot of graphical and aesthetic principles ended up dictated by languages such as Google’s Material Design or Apple’s Human Interface Guidelines.
And I'm fine with that. Generally I'd trust Apple's guidelines a lot more than J. Random Designer's, so for those that are not willing to do a lot of work, I'd really prefer if they chose a decent guideline rather than trying to fake it themselves. Yes, I know that there are those who are great with design, and I'm not discounting them: they should be free to do what they want, but I'd like for there to be a barrier to entry. If you really know what you're doing, sure, go on ahead; otherwise, stick to the default.
There isn't really an argument for brutalism except laziness and the usual contempt the design community has for its end users. Minimalism has its place, as does maximalism, depending on the context within the application. But that requires actual thinking and then both taste and skill, respectively. Much easier to just wallow in contempt with occasional outbursts of sarcastic novelty, as architecture has done for the last sixty years.
These websites are not of a brutalist style. Habitat 67 and the like, while having a plain aesthetic, never did so at any expense of their user's ability to find their way around. These websites are relatively incomprehensible, and categorically closer to deconstructivist than brutalist.
A raised material design button is not ornate, it is plain and simple way to propose an action to a user.
Brutalism was usually pretty functional. To compare mediocre web design to a widely respected (at least for the time) architectural movement is reaching.
No, the "bad influence" we all need is COLOR. I am so fed up with all of this meaningless "flat" design. It's awful. Our monitors are capable of making millions of colors. An icon can be more than white. This isn't paper and you aren't paying per color.
Personally I miss Brutalist buildings. We build very cheaply and flimsy now, especially in the west, with 2x4 construction where you can hear everything happening in the building. Brutalist buildings made extensive use of concrete which we should use more of.
Perhaps a bit off topic, meta even, but the design of the copy here (which borrows from Medium) ruins the experience for me. One shouldn't have to bold text or use quote type styling to make something stand out. Write engaging prose.
Most web design trends since the 90s have been progressive. Brutalism feels like a step backwards for the sake of being different. Feels like one of those trends that will be very short-lived.
I grew up admiring the brutalist inspired buildings at UNM (the style blends nicely with adobe and Pueblo architecture). There are many in Albuquerque.
The style also reminds me of late 70s science fiction art depicting spaceships and vast buildings.
Brutalism is, of course, a fuzzy (and contentious) label to begin with. But the article cites two interpretations of the term that we could use to evaluate how Brutalist a given design is:
honest, unpretentious and anti-bourgeois
and
a sense of roughness, exposed structures and visible thought processes
The problem is, I'm not seeing a lot of either of these in the examples provided.
If you asked me to name a site whose design is "honest, unpretentious and anti-bourgeois," for instance, examples that would leap to my mind are Craigslist and HN -- both of which focus on simple (even drab) layouts dominated by plain old text. But the examples are full of vibrant colors, big images and irregular, unconventional layouts! They're refreshing and interesting to look at, but that doesn't make them Brutalist.
And to the other definition, "exposed structures and visible thought processes," I'd point to... well, I'm not sure what I'd point to. I'm not sure there is any web site that would qualify as Brutalist by this definition. Are there any sites that let their plumbing hang conspicuously out on the sides? Bloomberg and Dropbox and the Outline certainly don't. I'd think of this more as a site where you interact with it via an API or the developer console or some heavy, overwhelming user interface than as a news site that happens to have decided to use giant fonts and screaming neon colors.
If we want to have Brutalism as a valid design approach for the web, we first need to decide on what exactly the word means. Otherwise it will just become a parking lot for whatever trends happen to be fashionable at the moment, which is not a great way to build something that will make a lasting impact.