> League of Legends' international community generates an enormous amount of data. Since the game launched in 2009, we’ve collected 26 petabytes of how players interact with the game and our websites, which we use to improve the player experience through projects like game balance and bot detection.
twenty six freaking petabytes. I feel sorry for the future people who'll be ploughing through all this stuff.
twenty six freaking petabytes. I feel sorry for the future people who'll be ploughing through all this stuff.