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Riot Games Approach to Anti-Cheat (riotgames.com)
554 points by cammm 4 days ago | past | web | 394 comments
Revisiting Docker and Jenkins (riotgames.com)
3 points by yarapavan 34 days ago | past | web
Determinism in League of Legends: Fixing Divergences (riotgames.com)
1 point by mpweiher 43 days ago | past | web
Revisiting Docker and Jenkins (riotgames.com)
1 point by grzm 45 days ago | past | web
Determinism in League of Legends: Fixing Divergences (riotgames.com)
3 points by cammm 81 days ago | past | web
A Taxonomy of Technical Debt (riotgames.com)
711 points by edroche 3 months ago | past | web | 113 comments
A Taxonomy of Tech Debt (riotgames.com)
9 points by ingve 3 months ago | past | web
Animation in the League of Legends client (riotgames.com)
2 points by throwaway899 4 months ago | past | web
Profiling: SIMD and Data Ordering benefits (riotgames.com)
2 points by rumdz 4 months ago | past | web
Riot Games Engineering: Profiling and Optimizing League of Legends (riotgames.com)
5 points by corysama 4 months ago | past | web
Under the Hood of the League Client's Hextech UI (riotgames.com)
1 point by joubert 4 months ago | past | web
Riot Developer Portal (riotgames.com)
1 point by gregorymichael 4 months ago | past | web
Debugging Titles (riotgames.com)
2 points by fagnerbrack 5 months ago | past | web
Profiling: Measurement and Analysis (from Riot Games) (riotgames.com)
2 points by Senlaar 5 months ago | past | web
The Evolution of Security at Riot (riotgames.com)
3 points by elithrar 7 months ago | past | web
The Evolution of Security at Riot (riotgames.com)
3 points by lindauer 7 months ago | past | web
The Evolution OF Security At Riot Games (riotgames.com)
5 points by zackpayton 7 months ago | past | web
Determinism in League of Legends: Unified Clock (riotgames.com)
56 points by ingve 8 months ago | past | web | 21 comments
Determinism in League of Legends: Unified Clock (riotgames.com)
4 points by r4um 9 months ago | past | web
Determinism in League of Legends: Implementation (riotgames.com)
1 point by discreditable on June 21, 2017 | past | web
How Riot Games designed their automated support ticket bot (riotgames.com)
4 points by corysama on June 1, 2017 | past | web
Software-Defined Networking at Riot Games (riotgames.com)
2 points by dmpress on Apr 13, 2017 | past | web | 1 comment
Riot Games Messaging Service (riotgames.com)
203 points by puzza007 on Mar 1, 2017 | past | web | 36 comments
Architecture of Riot Messaging Service (riotgames.com)
13 points by rargulati on Mar 1, 2017 | past | web | 1 comment
Under the Hood of the League of Legends Client’s UI (riotgames.com)
3 points by ianjsikes on Feb 15, 2017 | past | web
Modern web tech powering PC games: League of Legend's new client (riotgames.com)
2 points by jaaron on Feb 15, 2017 | past | web
Under the Hood of the League Client's Hextech UI (riotgames.com)
3 points by fntd on Feb 14, 2017 | past | web
Running Online Services at Riot: Part III (riotgames.com)
5 points by dmpress on Jan 31, 2017 | past | web
A trip down the League of Legends graphics pipeline (riotgames.com)
261 points by adamnemecek on Jan 19, 2017 | past | web | 111 comments
A Trip Down the LOL Graphics Pipeline (riotgames.com)
4 points by Impossible on Jan 19, 2017 | past | web
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