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The Evolution of Security at Riot (riotgames.com)
3 points by elithrar 14 days ago | past | web
The Evolution of Security at Riot (riotgames.com)
3 points by lindauer 15 days ago | past | web
The Evolution OF Security At Riot Games (riotgames.com)
5 points by zackpayton 17 days ago | past | web
Determinism in League of Legends: Unified Clock (riotgames.com)
56 points by ingve 31 days ago | past | web | 21 comments
Determinism in League of Legends: Unified Clock (riotgames.com)
4 points by r4um 56 days ago | past | web
Determinism in League of Legends: Implementation (riotgames.com)
1 point by discreditable 177 days ago | past | web
How Riot Games designed their automated support ticket bot (riotgames.com)
4 points by corysama 197 days ago | past | web
Software-Defined Networking at Riot Games (riotgames.com)
2 points by dmpress 246 days ago | past | web | 1 comment
Riot Games Messaging Service (riotgames.com)
203 points by puzza007 289 days ago | past | web | 36 comments
Architecture of Riot Messaging Service (riotgames.com)
13 points by rargulati 290 days ago | past | web | 1 comment
Under the Hood of the League of Legends Client’s UI (riotgames.com)
3 points by ianjsikes 303 days ago | past | web
Modern web tech powering PC games: League of Legend's new client (riotgames.com)
2 points by jaaron 303 days ago | past | web
Under the Hood of the League Client's Hextech UI (riotgames.com)
3 points by fntd 304 days ago | past | web
Running Online Services at Riot: Part III (riotgames.com)
5 points by dmpress 318 days ago | past | web
A trip down the League of Legends graphics pipeline (riotgames.com)
261 points by adamnemecek 330 days ago | past | web | 111 comments
A Trip Down the LOL Graphics Pipeline (riotgames.com)
4 points by Impossible 331 days ago | past | web
Elementalist Lux: 10 Skins in 30 Megabytes – Riot Games Engineering (riotgames.com)
3 points by charlieegan3 363 days ago | past | web
Debugging Software Engineering Titles (riotgames.com)
4 points by jaaron 379 days ago | past | web
Running an automated test pipeline for the league client update (riotgames.com)
1 point by Liriel 382 days ago | past | web
How Riot Games manages docker containers in production (riotgames.com)
5 points by Ph4nt0m 400 days ago | past | web
Running Online Services at Riot: Part II (riotgames.com)
3 points by kiyanwang 400 days ago | past | web
Running Online Services at Riot: Part I (riotgames.com)
5 points by mhausenblas 443 days ago | past | web
Running Online Services at Riot Games: Part 1 (riotgames.com)
3 points by corysama 444 days ago | past | web
The Riot Games API: Fulfilling Zuul's Destiny (riotgames.com)
1 point by yarapavan 457 days ago | past | web
Fixing the Internet for Real Time Applications: Part I (riotgames.com)
3 points by rbanffy 469 days ago | past | web
Riotgames: Fixing the Internet for Real-Time Applications: Part III (riotgames.com)
3 points by samber 507 days ago | past | web
THE ARCHITECTURE OF THE LEAGUE CLIENT UPDATE (riotgames.com)
9 points by pchaffee 567 days ago | past | web
The Architecture of the League Client Update (riotgames.com)
1 point by Juha 567 days ago | past | web
The Architecture of the League Client Update (riotgames.com)
3 points by kiyanwang 568 days ago | past | web
Automated Testing for League of Legends (riotgames.com)
246 points by jsnell 594 days ago | past | web | 74 comments
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