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While I have many grievances with Windows 11, I am particularly upset about the taskbar. Back in Windows 10, I used a double-height taskbar positioned at the bottom of the screen. I forget the name of the specific setting, but all windows would appear as their own item, and, the taskbar would ensure that all items retained the same width.

The taskbar in Windows 11 is a downgrade in every conceivable way. I can look past having the icons be centered and grouped by default, as that is an option that can be configured. I can't get past not being able to at least make a double height taskbar. But the biggest frustration is that Windows 11 refuses to make ungrouped items have a static width. Moreover, the width of a taskbar item will depend on the title of the window. So when I have a browser open with multiple windows the taskbar will animate the taskbar item expanding or contracting based on the title of the page I am looking at. I, personally, find this incredibly distracting, especially considering how often one visits a different page or tab while browsing. While Windows 10 also changed the size of taskbar items, it only did that when opening a new window and the taskbar was full. Even so, it would resize all existing items to the same dimension.

This became nigh intolerable for me, but thankfully, I was given permission to install a third-party taskbar and start menu replacement called Start11. I would say it gives me about 95% of the functionality I wanted back. At home, I'm still running Windows 10.


Yes, it seems like UI designers only solve the basic use case: beginner user with 3 apps open on a 14" laptop, each full screen, or tiled side-by-side.

I imagine them presenting their design on a static PowerPoint slide, and upper-management says "beautiful", and they move on to CoPilot features, never looking back.


The Teams... team... took several years to let us pop out chats to their own windows. The minimum size of the window was almost half my screen for a long time, which was annoying since it had a mobile app and my phone is way smaller.

Someone would send you a document and it took over the entire Teams window. You had to exit it in order to chat with the person about the document. The concept of having more than one 'thing' on screen at the time was completely missing. My only explanation was that the developers had never used a computer before.


> the developers

Try not to blame the people working at the coal face. Developers lack influence in most companies, they are told what to do by product managers and the rot often gets worse further up the hierarchy chain. Developers mostly know what is wrong and don't like the shit they are doing. Imagine the anger of working on Server 2012 (Windows Server 8) with the default Metro UI - that idiocy had to go right to the top.

How independent are developers at Microsoft - are they in charge of product design decisions?


Most -- frankly, almost all -- developers I talk to at big companies like the things they are working on. I totally am happy to not blame a developer who disavows the stuff they are doing and shrug at me saying "a job is a job: this isn't the greatest market to find a new one", but that just isn't the reality of most of the people who are working at these big companies.

I am particularly needy when it comes to the taskbar. I installed a few mods:

* Windhawk - can tweak taskbar with extensions similiar to gnome tweaks imo (free)

* DisplayFusion - qol for multi monitor setups (paid)

I would give it a try if these two applications help you, honestly there's just so many settings to explore -- but afaik static width was something I needed and got done through Windhawk.


You should not have to hack Explorer to make it usable.

>"It reminds me of the web before Apple-style minimalism took over."

The loss of color and texture is my biggest gripe. So many webpages and user interfaces abandoned the idea of distinguishing components using different colors and just went with making the page as close to bleach white as possible. I suppose an upside of this is that it made dark-mode easier to adopt. That being said, good dark mode support seems relatively recent.


And now all AI slop coded by anyone is that. Tell tale signs: AI likes to make cards, implement SVGs by hand, all cards have a left hihghlight border, off center font spacing, badges and notification icons, etc.


Liquid Glass looks pretty from a distance, but my biggest gripe with the design language is just how difficult so many things become to read or interact with. Given that the whole raison d'être of liquid glass is transparent effects, the options to limit that or otherwise increase contrast simply do not go far enough. I also balk at how much extra computing power is needed to generate effects I find no value in and would prefer to disable.

My hope was that Apple would be forced to course correct in subsequent releases but that doesn't seem to be happening.


My biggest frustrations with it aren't even related to the look of things, its the all around disregard for user experience. The new screenshot UX on iOS is an insanely bad downgrade.


Just go to Settings > General > Screen Capture, and turn off Full-Screen Previews - which fully restores the previous behaviour.

Personally I prefer the new behaviour.

But eitherways: it’s just an option.


I think it makes sense. They refocused it on sharing or extracting information from screenshots. Which is what people want more than saving them to the camera roll. Being able to copy text or translate the text in a screenshot is super useful.


> “My hope was that Apple would be forced to course correct in subsequent releases but that doesn't seem to be happening.”

I’m optimistic that they will eventually course correct on Liquid Glass, but we’ll have to wait until iOS/macOS 27, or perhaps longer.

There are parallels to Apple’s butterfly keyboard fiasco on the hardware side. Sleek looking on the surface but an objective step backwards in usability. Unfortunately it took Apple several years to reverse course on that one.


> There are parallels to Apple’s butterfly keyboard fiasco on the hardware side.

There are also parallels with the original pinstripes-and-transparency-everywhere aqua UI. I am also optimistic that it will be toned down over time but retaining the responsiveness.


Whatever happened to the magic bar?

The SD card slot on macbooks … not to mention the HDMI slot.

Here’s hoping that the glass effect goes the same way as the Dodo.


What was the Windows Vista thing, right? It was pretty bad but nobody bought a windows laptop because they thought it’d look nice.


The Windows ME/Fisher Price look. I can get past the drag handle problem. It's like every window is now the damn ios simulator.


They almost certainly will course-correct in the next release now that the culprit responsible for Liquid Glass is no longer at the company. But they won't chuck it out wholesale; it will be a gradual evolution back to sanity.


They reacted pretty quickly to the butterfly keyboard fiasco. By the time users received the shipping products of the first gen, the second gen were already in the pipeline so there was a slightly modified with only a dust cover being added. There was no third gen.

Hopefully iOS 26.x releases will continue to correct Liquid Glass, but I'm guessing iOS 27 is well down the path with it still integrated. Maybe iOS 28 will see sanity return???


Second gen butterfly keyboard broke a lot too. And then there was the no-esc touch bar, and the removal of inverted-T arrow keys... It took a few years of no good mac laptops before they backpedalled enough to get back to where they started


I’m pretty sure butterfly keyboard was made worse when it came to the hotter rubbing higher power Mac’s. I rarely saw folks with the original 12” low power model having issues.

It was not an entirely bad concept for the device it was conceived for, but Apple has a habit of unifying their technologies to all their products and sometimes, like with Liquid Glass, that seriously doesn’t work.


Yes, some suckers bought the second gen with the dust cover. Because they said the keys are more protected from dust.

It started to break in 3 months, had unusable keys in 6...

Stop defending that idiocy.


Quickly, as measured in a few years.


> I also balk at how much extra computing power is needed to generate effects I find no value in and would prefer to disable.

I mean, "computing power" in a literal sense maybe, but does that matter if it doesn't translate to either "workload contention" or "electrical power"?

I think the Liquid Glass effects, similar to smooth scrolling, are mostly just running as pixel shaders on a spare tile of one of the SoC's GPU's Streaming Processors — a tile that likely likely would have been idle-but-burning-power-anyway, given that GPU power management occurs on the level of entire SPs. It's the same reason that ProMotion "smooth viewport scrolling" doesn't really cost anything.


Workload contention. My iPhone 17 visibly struggles to render components with evident lagging - this is user-noticeable, if it were all done by an otherwise spare core I wouldn’t notice these things.


AFAICT, the steady-state Liquid Glass effects (think: the address bar in Safari, staying static itself while you scroll the page under it) cost nothing. That's what I meant above.

Animating the Liquid Glass widgets (i.e. changing their position or shape), on the other hand, does seem to cost a lot / produce lag.

I get the impression that this is down to the UI toolkit not being optimized for whatever Liquid Glass is doing in terms of recalculating constraints during animations. (When the GPU overruns its time budget while computing shaders for the compositor, the visual effect is of [double-buffered] texture buffers dropping/repeating frames, not slowdown. Actual "lag" in a GPU-composited UI is either from CPU work, or from one-shot CUDA-type GPU "prerender jobs".)

I get the sense that Apple rushed out some shitty code that has some of these components re-evaluating a bunch of their placement and sizing constraints on every non-static animation frame (rather than just giving the Liquid Glass shaders the ability to do declarative tweens.)

Or maybe the shaders already do declarative tweens, but Apple are doing tons of redundant on-CPU per-frame recalculations, to re-do any constraint-based layout for everything around the component during the animation, that might be impacted by the component's current tweened state. I dunno.

Either way, it's definitely silly, and could be re-engineered to work a lot better.

But it's also not really "Liquid Glass's fault" (i.e. something inherent to the visual design); it's just (AFAICT) bad implementation engineering, rushed to give Apple something to talk about besides its failure to launch Apple Intelligence.


It's a very complicated system. Performance issues are bad but they're not necessarily caused by how the UI looks.

You can report an issue by typing applefeedback:// into Safari if you want.


lol. No. This has been widely reported in mainstream media. The phones sluggishness has wasted enough of my time, I’m not pouring more of it in a feedback black hole.


Are AI agents able to use that feedback Url? Apparently they can now open back accounts, so providing feedback must surely be possible.


"Widely reported in mainstream media" is not a reproducible bug report with logging.


And even if they reserved a core, that would be a waste of a perfectly good core


> I also balk at how much extra computing power is needed to generate effects I find no value in and would prefer to disable

Sounds like you need to spend some money for a new Apple device! /s


I would love to switch away from Teams. Sadly the organizations I belong to do not want to pay for anything else.


This is quite well made, thank you for sharing. I appreciate the relevance and knowledge section on each page's subject.


Imperial China thought they were the Middle Kingdom, but that title belongs to New Zealand.


I'm told that was the reason, which is a shame because I would continue to buy the "mini" version if they kept making them. Sadly the only dimension Apple seems interested in reducing is the thickness.


>"It didn't help that the LLM was confidently incorrect."

Has anyone else ever dealt with a somewhat charismatic know-it-all who knows just enough to give authoritative answers? LLM output often reminds me of such people.


That’s a great question — and one that highlights a subtle misconception about how LLMs actually work.

At first glance, it’s easy to compare them to a charismatic “know-it-all” who sounds confident while being only half-right. After all, both can produce fluent, authoritative-sounding answers that sometimes miss the mark. But here’s where the comparison falls short — and where LLMs really shine:

(...ok ok, I can't go on.)


Most of the most charismatic, confident know-it-alls I have ever met have been in the tech industry. And not just the usual suspects (founders, managers, thought leaders, architects) but regular rank-and-file engineers. The whole industry is infested with know-it-alls. Hell, HN is infested with know-it-alls. So it's no surprise that one of the biggest products of the decade is an Automated Know-It-All machine.


Thereby self correcting perhaps.


I'd say the opposite, LLMs are a know-it-nothing machine to perfectly suit know-it-alls. Unlike a human, it isn't that hard to get the machine to say what you want, and then generate enough crap to 'defeat' any human challenger.


Perfect! You really got to the core of the matter! The only thing I noticed is that your use of the em-dash needs to not be bracketed with spaces on either end. LLMs—as recommended by most common style guides—stick to the integrated style that treats the em-dash as part of the surrounding words.


It bums me out that LLMs are ruining em dashes. I like em dashes and have used them for decades, but now I worry that when I do people will assume my writing is LLM output.

What's next—the interrobang‽


LLMs are not 'ruining' em dashes. It's just a convenient device to unmask people who make critical judgements based on ridiculous and flimsy evidence.

It is good they are being unmasked. You must avoid those people and warn your children about them. They are not safe to be around.


People always crawl out of the wood-work swearing blind they've always used em-dash, but the truth is that actual em-dash usage has exploded by a factor of thousands and is therefore, along with other markers, a strong indicator.

It's not proof, it is evidence.


"Ruining" in the sense that "I worry that when I [use em dashes] people will assume my writing is LLM output".

I'd feel the same if I was someone who naturally frequently used phrases like "you're absolutely right", or for a much more extreme analogy: if I was a Hindu living in Europe in the 1920s and then the Nazis came along and "ruined" the swastika for me.


I'm hoping it's not the semi-colon; I use that a lot.


This isn't funny or clever. Stop it.


You're absolutely right! It's totally unfair to tease LLM's like that—They're just trying to do the best with how they're programmed. We should treat them with the same respect we give each other so that we can create a better world for everyone


Difficult to see people anthropomorphize LLMs undeservedly, it's an extension of the childhood trauma inflicted by The Brave Little Toaster. Inanimate objects projected into personhood and subjected to a cruel and indifferent world.

Dangerous actually, the effect it had on children. Of course they loved it because it had a happy ending, but at what price?


Colloquially known as "bullshitters."[1]

[1] https://dictionary.cambridge.org/us/dictionary/english/bulls...


If those people are wrong enough times, they are either removed from the organization or they scare anyone competent away from the organization, which then dies. LLMs seem to be getting a managerial pass (because the cost is subsidized by mountains of VC money and thus very low (for now)) so only the latter outcome is likely.


Yes, they have been around forever, they are known as bullshitters.

The bullshitter doesn't care whether what he says is correct or not, as long as it's convincing.

https://en.wikipedia.org/wiki/On_Bullshit


There's even a name for such person: Manager


I'm pretty sure I'm that guy on some topics.


>"I'm pretty sure I'm that guy on some topics."

The use of 'pretty sure' disqualifies you. I appreciate your humility.


I don't know, man. I really don't know. I can't tell whether I'm really good at making inferences from tidbits of information, or really good at speaking confidently.


I think I'm good at making inferences from tidbits of information (or so I think) but I don't think I'm good at speaking confidently, other than speaking confidently that I don't know everything.


Sounds like every product manager I've ever had, lol (sorry PM's!)


>"But seeing all governments are looking closely to regulate the coins, I believe it will be locked down just like the credit cards."

The Bitcoin crowd is adamant that no government can regulate Bitcoin. They are correct in the sense that Congress is unable to pass a law dictating what the Bitcoin protocol must do, and that as a decentralized network people are free to follow whichever fork of Bitcoin they choose.

However, they have not given much consideration to the fact that governments have full authority to regulate those that use Bitcoin. In other words, no government needs to change Bitcoin. All they need to do is dictate what the lawful use of Bitcoin looks like in their jurisdiction. There is nothing stopping a government from declaring that all wallets owned by their citizens must be registered, and that all transactions must be voluntarily reported to the authorities. In the context of this article, I doubt that a government would prohibit the sale of these games, but I agree with your assertion that the government is likely to start locking down cryptocurrencies in some way that impedes privacy.


> There is nothing stopping a government from declaring that all wallets owned by their citizens must be registered, and that all transactions must be voluntarily reported to the authorities.

This would likely drive capital and the fintech companies and financial institutions behind it to friendlier countries and more welcoming markets.


Plate tectonics created a serious rift in the Geology community, with both supporters and detractors citing serious faults.


Well that was anticline-matic.


Yes, it was ground-breaking (too easy)


Geology jokes are beneath me.


That's a strike against your character but I'll let it slip.


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