Okay, I can understand why most of these are on the list, but this one stands out like a sore thumb:
6. Don’t trust the client, it is in the hands of the enemy.
When did that ever stop being true or important? In fact, amazingly many people get this wrong, including many programmers I've come into contact with as a consultant. The top suggestion for securing their server/service is typically to use encryption even though they don't control the client. I don't think this fallacy can be pointed out often enough!
The author titled his post "50 things I never need to hear at another conference". Presumably he feels he has heard this wisdom often enough to have internalized it.
I dunno, the whole post read as if he was trying to make some kind of point about accepted wisdoms, fashions and memes of the game industry. This one is more of an indisputable fact.
Many of the things on my list are actually indisputable facts. That they are true doesn't make them any less worthless to hear for the 100th time. This post actually says as much about me as it does about the conference itself. After four or five years of going to the same conference they tend to just run out of content.
Pretty much any place in Lockhart, though Smitty's and Black's are the two most famous.
I went out of my way last time to find well-recommended, off-the-beaten-track BBQ in Memphis (we did a road trip from Chicago to Austin this summer), and was disappointed. Slate had the same experience.
6. Don’t trust the client, it is in the hands of the enemy.
When did that ever stop being true or important? In fact, amazingly many people get this wrong, including many programmers I've come into contact with as a consultant. The top suggestion for securing their server/service is typically to use encryption even though they don't control the client. I don't think this fallacy can be pointed out often enough!