As someone who works in another legendarily slow, computer-heavy artform (3D animation), this was a really fascinating read.
His point about metawork really hit home hard. I'm at the end of a 4-year project now, and I'd estimate 90% of what I'm doing is what he calls metawork.
The major takeaway I got from it was that I should try doing some 48-hour projects myself - or perhaps find some 48-hour film competitions to enter - and see what the results are.
His point about metawork really hit home hard. I'm at the end of a 4-year project now, and I'd estimate 90% of what I'm doing is what he calls metawork.
The major takeaway I got from it was that I should try doing some 48-hour projects myself - or perhaps find some 48-hour film competitions to enter - and see what the results are.
And, of course, write them up as a blog entry.