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I'm not here to argue, other than intellectual arguments... You call my definition narrow. Not sure why. Can you describe what a GC does in a single sentence? I'm just going for a simple description. It also doesn't matter if you haven't seen this outside of Obj-C. I am almost lost at the point that is being made. ARC is in no way, at all, a garbage collection technology. @autoreleasepool is in no way a garbage collection concept. All it does is provide a scope for the compiler to inject a 'release' call on all the instances in the block that were sent the autorelease message in said block.

ARC is purely a compile time feature. And an awesome one at that. There is no ARC runtime process/thread. There is no ARC memory manager.

Anyway. Feel free to respond. I have said all I am going to.

On another note, is there any way to be informed/notified that someone responded to a post? Or do you have to keep coming back and checking? I feel that I drop out of conversations because I lose track.




Garbage Collection: A system wherein memory is automatically allocated when referenced and freed for another allocation when not referenced.

It sounds like you believe a garbage collection system must achieve a certain level of complexity beyond reference counting, and I can't help with that—however, it's a fairly pointless distinction if we switch from saying "GC" to "GC and reference counting" to talk about automatic memory management. What does that give us? And why WOULDN'T you want this simplicity? I don't much care how trivial you consider ARC to be, it certainly collects garbage effectively. No memory scans to worry about interrupting your real time application. If you really need to not deallocate in a tight loop you can autorelease (I never claimed it was a garbage collection mechanism).

And I am not aware of a way to be notified by HN itself but a lot of apps and sites provide that. (I don't use one myself, I just check threads I am still interested in.)




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