The announcement was not so amazing that the cheers are deafening; nor was it so disappointing or controversial that the opposite occurred. So, instead we're giggling at Jimmy Kimmel videos and long iPhone photoshops.
Perhaps this is why Apple hasn't announced the iPad mini yet -- to make sure the iPhone 5 gets a bit of time in the limelight. If it was announced yesterday, few people would be talking about the new iPhone today.
When I loaded HN all I saw was one story about a journalist going "undercover" in an iPhone factory. I didn't read it.
The hype surrounding each new Apple product is no mistake. Steve Jobs waited to die until the iPhone 4S was finished unveiling. If Apple wants to keep its market position, they will need to keep the hype coming in a carefully timed and orchestrated manner.
Marketing means understanding your users, and if you don't understand your users how do you convince them to give you the money? Users are not like government officials or company executives where you can convince them by a slideshow or a list of bullet points about why the product is great; the product itself needs to be great because consumers are the ones using it.
And "great" depends on your user's perspective.
I'm still not sure how to feel about this. I think I love the iPhone 5, but iOS6 feels underwhelming.
I'm not crazy about the Nexus 7 software and browser, but I love the weight! The screen size is "good enough" and definitely worth making smaller to get the weight down.
Anyway, I agree that's why they did separate the events. The iPad mini is going to sell like crazy.
Apple's big reveal was that the iPhone 5 was, in fact, pretty much exactly what everyone expected them to announce for the past half year or so.
What is the next thing on the hype horizon? The iPad mini?
And for something a bit cruder, but even more phone related http://www.buzzfeed.com/jwherrman/the-day-smartphones-stop-g...
I appreciate the larger screen, not only for the extra space on the keyboard but because I like the extra display. My pockets aren't miniature. They can fit a slightly larger phone. Sitting down with any phone in my pocket is uncomfortable, so I always take my phone out of my pocket. Screen size for pocket size is not an issue.
My thumb is not tiny, and can reach across an extra inch. I don't know how far away the guy in the linked article holds his thumb, but I have always been able to reach across every android I have come across, without a problem. The -times I notice that I cannot reach across don't matter because most apps that are designed well don't put tiny buttons on the side of the screen.
I would enjoy a larger android with the iPhone retina resolution more than an iPhone with the retina resolution.
While I still prefer the Android OS, I think Apple has struck a good balance in the iPhone 5 by making the screen larger and a proper widescreen resolution (I love being able to watch Netflix fullscreen on my GNex), and the hardware design looks amazingly good. I just wish I could run Android on it instead of iOS.
This is a good opportunity to remember that we measure screen size by the diagonal. Which might be misleading if you are comparing screens of different aspect ratios. Most people seem to think Android tablets have a larger screen than the iPad (10.1 vs 9.8 inch), while the iPad has a larger screen because it's 4:3.
For those interested:
Attempting to select multiple emails, one-handed across the screen with my thumb, has lead me to drop the phone several times.
Fortunately it is built like a cheap plastic tank. Dropping it is part of how I introduce it to people. "Remember when you used to drop your phone and the back and battery would go flying off, but the phone would be fine?" CLUNK
I can replace the on screen keyboard with one that has a full five-row keyboard for times when I SSH into a machine. On a similar vein, when I SSH into a machine, I can actually leave the SSH session running in the background while I switch to another app, without fearing that the OS is about to kill my SSH app while I'm looking something up or responding to a text message. I can also leave my IRC client running in the background without it constantly needing to reconnect when I switch back to it.
Intents in Android, especially in combination with the global Share mechanism, allow any app to receive arbitrary data from any other app, meaning apps don't need to know about specific apps or services in order to integrate with them. Clicking on a URL allows you to choose which browser (or set a default) to open the link in, allowing you to use alternate browsers (or alternate email clients, SMS apps, dialers, etc); tapping Share in the browser allows you to send the current URL to any application that can receive a URL, making apps like Instapaper, Pinboard, and 3rd party Twitter clients have the same capabilities as first party applications.
Sideloading apps means I'm not limited to installing programs from the Android Market/Play Store, and can do things like buy apps directly from the Humble Indie Bundle and install them on my own.
Proper background service support, and allowing apps to affect things outside their sandbox, lets me run programs like Locale  that can monitor the phone's status, location, etc, and modify the phone's settings automatically based on a set of conditions that I've pre-arranged. My phone automatically silences itself at night time and while I'm physically at work, turns on my Wifi when I'm at home or work while defaulting it off when I'm out and about, and more.
That's just some of the reasons I like Android better than iOS.
The notion of a "perfect" screen size makes exactly as much sense as a perfect ring, glove, shirt or shoe size - none.
Really? Because any device but has to be sold to hundrends of millions people, western, asian, african, men, women, adults, teenagers, etc, must accommodate their median hand size to fit comfortably well.
So, the notion of a "perfect screen size" makes PERFECT sense: it's the one thats usable by the majority of millions of people. And it's not as much a specific screen size, as a guideline: the median finger must be able to reach the upper corner easily.
Your schtick  is predictable.
Here's a novel idea: how about dealing with the argument I presented?
Or, they could make more than one device. Brilliant! Of course everyone else except Apple has already figured that out.
And kill economies of scale, fragment their device ecosystem, present people with superfluous insignificant "choice" when one reasonably sized model can fit most needs perfectly fine, etc. Yes, very clever.
>Of course everyone else except Apple has already figured that out.
And how is that working for them?
Because of the various resolutions, Android is a hell to maintain from a developer point of view. That's why apps on Android usually look (&work) like crap compared to those on iPhone or WP7. Even top-tier apps, like Facebook, look & feel worse on Android.
Surely not by quality of construction, original designs, or apps.
Plus, all those different versions get you this: http://www.theverge.com/2012/5/15/3023119/android-device-div...
I wish there was an iPhone 5-sized Android out there that didn't suck.
I'm not the biggest person but my hands aren't tiny. I've been able to use other (e.g.) Nexus phones without any trouble. So from my perspective the bar ought to be higher than "we're making it bigger because we like more pixels" or whatever.
I predict Macbooks Airs in 2014 will be 28 inches tall and will display the new iPhone 7 photos flawlessly.
Increase in icons is quadratic over time.
Each iPhone version requires an extra 8.6mm in height to hold the extra icons.
The distance to the moon is ~240,000 miles.
The length of the iPhone 1 is negligible.
Step One: Regress the data from the article to get the equation "y = 3.25x^2 - 27.65x + 76.95", where y = # of icons and x = iPhone version number.
Step Two: Convert equation to mm. 8.6mm increase for every 5 icon capacity (difference between iPhone 4 and 5) => multiply our equation by 8.6mm/5 icons => new equation is "y = 5.59x^2 - 47.558x + 132.354", where y = mm.
Step Three: Solve for x when y = 386,242,560,000mm (240,000 miles in mm).
*Answer: The iPhone 262,864 will be able to reach to the moon, opening up a key market for mobile users in the year 330,592 AD. It will debut with a little under 225 billion apps, too.
And iPhone 20:
Thumb actions might be a little hard there.
After looking a bit at the above site, I'm also thinking that they have potential as interfaces for teledildonics. (This is both serious and a joke at the same time. This goes for the whole field.)
In post-jobs world though, its going to be a me-too game.
...it is a joke, isn't it? Oh god I hope so.