I really like the thesis of this post: that there is a fundamental divide in tech that can be summarised as "the gamer" and the productivity-maxxing "nihilist". Here's how they describe gamers:
> In this sense, the gamer does not only include those who play video games (nor does it necessarily include all those who do). The gamer is a synecdoche; skateboarders, people who seriously play sports, interested music listeners, cinephiles, chess players, big wave surfers, and anyone else who orients their lives towards experiences that contain fun as a major ingredient are all subsumed into the persona. Casually playing a game on a subway or after a busy day to unwind doesn't by itself garner the gamer moniker, while taking paid vacation time to spend a focused 100 hours on Elden Ring does.
I think at the heart of tech, the pure hackers, and basically all great things come from these people. They are the people who take what they do seriously, and strive for perfection even where it is not utilitarian. It's how you avoid slop, and build great things...
To some extent I think the labels "gamer" and "nihilist" are overly generous. The divide is "people who love the tech" and "grifters". Creating video game is the least financially profitable venture for an expert software engineer, but (because of this) it is the most spiritually fulfilling. Every gamer knows the indie project made with love beats the billion dollar AAA project 9/10 times.
Many of the grifters don't know they are grifters.
There's a kind of person who dreams of making big money in marketing but imagines they can do it with no work. These divide into: (a) people who are willing to work on the product but not the marketing, and (b) people don't want to work at all.
I've found there is no way you can get through to either kind of person.
At my undergrad school we had a college radios station KTEK that had a reputation for throwing dances that nobody should up for. I ran for the "public relations officer" job because I wanted my own key so I could open the station up to do my show Saturday afternoons.
I would photocopy several hundred posters with 10-20 different designs and plaster the campus with them and that got crowds to show up. I had a great crew behind me that DJed better than I did so people had a good time and they came back and within a year we had a great reputation.
Often I've either paid or had a volunteer to do similar work and the story is that they think making one poster design and sticking up 20 of them is enough: like the customer is seeking them out that desperately. Nope, you've got to work really hard to be heard in the din and make an impression.
Thus I've got more respect for the grifter who has some hustle than the grifter who doesn't.
> In this sense, the gamer does not only include those who play video games (nor does it necessarily include all those who do). The gamer is a synecdoche; skateboarders, people who seriously play sports, interested music listeners, cinephiles, chess players, big wave surfers, and anyone else who orients their lives towards experiences that contain fun as a major ingredient are all subsumed into the persona. Casually playing a game on a subway or after a busy day to unwind doesn't by itself garner the gamer moniker, while taking paid vacation time to spend a focused 100 hours on Elden Ring does.
I think at the heart of tech, the pure hackers, and basically all great things come from these people. They are the people who take what they do seriously, and strive for perfection even where it is not utilitarian. It's how you avoid slop, and build great things...
To some extent I think the labels "gamer" and "nihilist" are overly generous. The divide is "people who love the tech" and "grifters". Creating video game is the least financially profitable venture for an expert software engineer, but (because of this) it is the most spiritually fulfilling. Every gamer knows the indie project made with love beats the billion dollar AAA project 9/10 times.