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How's that any different from just having a really good player in your community - which, in many cases, also spoils the fun?



Are you seriously asking me how getting killed by someone cheating to know exactly where you are feels different than just being outplayed?


Actually yes.

If you've never been falsely accused of cheating in an online game by people who can't tell the difference between that and getting outplayed, chances are you haven't played any multiplayer games long enough to get any good at them.


You'd end up pretty awful at games if you treated getting killed by something that has no counterplay the same as getting killed by something that does...

A person who's good enough to know where you are for in-game reasons is something you supposed to learn to respond to: They aren't cheating so they're using heuristics and information that you're supposed to learn to counter play.

A person who has omniscience at the press of a button does not play similarly at all. Often times that's how they're even caught: since they're not bound by any sort of in game heuristics no counterplays work against them.

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In some games that even makes cheaters a liability when they're on your team. With any ranked game mode "soft cheating" will result in them climbing to a rank where non-cheaters have all sorts of great heuristics on how to play that they lack. So without ragehacking they're actually at a disadvantage and either need to get increasingly bold with cheats or lose.

In some games that's transformed into another way cheaters ruin modern competitive games: intentionally de-ranking so they'll play against less mechanically sound players who are easier to cheat against.


The only real answer for this is self-imposed handicaps.




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