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You'd end up pretty awful at games if you treated getting killed by something that has no counterplay the same as getting killed by something that does...

A person who's good enough to know where you are for in-game reasons is something you supposed to learn to respond to: They aren't cheating so they're using heuristics and information that you're supposed to learn to counter play.

A person who has omniscience at the press of a button does not play similarly at all. Often times that's how they're even caught: since they're not bound by any sort of in game heuristics no counterplays work against them.

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In some games that even makes cheaters a liability when they're on your team. With any ranked game mode "soft cheating" will result in them climbing to a rank where non-cheaters have all sorts of great heuristics on how to play that they lack. So without ragehacking they're actually at a disadvantage and either need to get increasingly bold with cheats or lose.

In some games that's transformed into another way cheaters ruin modern competitive games: intentionally de-ranking so they'll play against less mechanically sound players who are easier to cheat against.




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