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Why so many bytes? I wrote one using just 141 bytes and it took just few seconds to write, and it is the first functional game I've ever written). Result: https://claude.site/artifacts/3b35069f-4d51-4415-9f58-69988c...



I'm not sure if this is a joke or not, but there's no actual graphics in this besides a yellow ball and green rectangles, while the OP game has actual textured pipes, a textured floor, a background scene. The score counter looks to use a basic system or browser font, while the OP game has a custom font. The OP game has also high score tracking, sharing, a proper main screen instead of just dropping you into gameplay.


It's a haha-only-serious joke about using a prompt to write it. Sort of impressive it's even that far along, but OP's effort is far more interesting to me


Yep it is not to OP really. Just observation how programming numbers works nowadays: I had my first useful miniprogram using about 3-4 cryptic bytes about 33 years ago, now you can make a playable game with <200 chars of human language. It is of course “compiled” to megabytes with a tera+byte scale interpreter, but meaningful source is in human scale (again).


That was a 20 megabyte page load for me even with all the ad cruft blocked...to load a game in a browser, which is already the most batteries-included application platform I can think of.


nice! but how big is the .apk?




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