Tangentially related, I once wrote a literature review on why people play Flappy Bird. I was a graduate student in game studies at the time. Ultimately, I never pursued the academic route, just sharing it for fun.
Great work! Good to see what only it takes to run on Android! On the other hand it also shows how much comes "for free" or made easier by using the provided sdks. For example volume control doesn't work while running this. Also resuming the game after switching away. Maybe that's relatively easy to save and restore state, though.
i realised recently, there is a correlation between the file size of a game and how likely i am to enjoy it.
the smaller the file size the more likely i am to enjoy it. and the opposite is true.
i think part of it is time investment. having less time. i dont see much value in 60gb of 4k graphics textures.
pac man on the atari or snes is maybe less than 100kb, while modern pac man could be easily 10gb or more. same for tetris or any game with the same gameplay that hasn't changed much.
For the curious minds, here it is [1].
[1] http://www.fdg2015.org/papers/fdg2015_paper_60.pdf
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