Deep in the bowels of Mt. Sinai, a clandestine IDF bunker guards a terrible secret: a giant useEffect() loop that controls all the murderbots, individually, by their hardcoded names. They didn't have the budget to research memoization yet, so it runs a bit slow, but it was fine on powerful enough hardware.
The ballistics were all calculated in WebGL, leading to a global GPU shortage the last few years. And sometimes they'd get the viewport size wrong, which is why there was collateral damage :(
Having learned their lesson, Israel's next AI project will stick with the tried and true and be written entirely in CSS instead.
The ballistics were all calculated in WebGL, leading to a global GPU shortage the last few years. And sometimes they'd get the viewport size wrong, which is why there was collateral damage :(
Having learned their lesson, Israel's next AI project will stick with the tried and true and be written entirely in CSS instead.