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It's only good for anime where the fps is extremely low



Counterpoint: this YouTube rant by an animation person called Noodle is a pretty good overview of why frame interpolation sucks. https://www.youtube.com/watch?v=_KRb_qV9P4g

Basically, low FPS can be a stylistic choice, and making up new frames at playback time often completely butchers some of the nuances present in good animation.


Low FPS can be a stylistic choice, but as a member of the audience, I tend to disagree with that choice.

Perhaps it depends on the quality of the execution, but there are shows where I wished I had frame interpolation.


Personally I'm dubious. There may be times when the low framerate is a stylistic choice, but the vast majority of the time it's purely a budget thing.


Which the style is then centered around.

If it had looked better with frame interpolation the studio could have baked it in, before release.


If you are a good director you can make the most of that low budget. Look at the first episodes of Scum's wish (https://www.imdb.com/title/tt6197170/) if you want a good example.


Animation is the worst use case for motion interpolation because the frames are individually drawn and timed by the animators to achieve a particular look and feel.


*Used to be. Now they're rendered


A lot of animation is still drawn. Some CG anime is also combined with 2d drawn elements (like in SpiderMan into the Spiderverse).


The luddite hacker in me wants to try interpolation on early Ghibli movies.


Do it! I personally love the old Looney Toons, it makes them so smooth it's almost unreal (but in a good way).




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