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The first sign of trouble is:

" A previously (very) successful game on iOS, it was brought over to Android in order to take advantage of the huge number of devices that run the OS."

Right. A game with graphical assets designed for a couple of fixed screen sizes and resolutions is going to have problems on a system that forces developers to handle multiple screen dimensions and resolutions.

Shocked. I'm shocked.

The one thing Android "fragmentation" (meaning whatever it means in which ever context) hasn't caused for applications that were developed for Android is compatibility problems. Android apps are remarkably compatible on hardware that they were never tested on.

There is plenty to hate about OEMs' craplets and "enhancements" - which comprise the more commonly held definition of "fragmentation" - but they have had very little effect on application compatibility.



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