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That is great information, but perhaps it would be even more interesting with a comparison focusing on supported features, standard library support, and so on.

MicroPython [1] is designed for "real" embedding, i.e. in the "embedded development" sense, on microcontrollers and so on and seems quite successful in that niche. Those are often a smaller target than a game running on either a phone/tablet or PC, which would seem to kind of invert things.

[1]: https://micropython.org/




The other comparison would be memory and disk/ROM usage.

Also, micropython, in its hundreds of thousands of lines of code, supports quite a number of microcontrollers and boards; I suspect the core language is smaller, or counting lines used for a single build target would drop it considerably.


You are correct, the micropython vm/interpreter + the unix target (one of the simplest) combined are ~50k lines of C.

Note that to run correctly micropython also needs its python stdlib which is about 15k lines of Python.




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