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For the most part, this is an incomplete index of Gamasutra's postmortem articles. A complete list of their articles can be found at: http://www.gamasutra.com/features/postmortem/


Quite a few of the late-90s post mortems (post morta?) were collected in a book called Postmortems from Game Developer, which I learned about from Coding Horror.

http://www.amazon.com/Postmortems-Game-Developer-Developers-...

There's a kindle edition too. Recommended reading IMO.


Seconded. There's some technical content in the postmortems, and a lot of practical observations on teams and project management.


Super Meat Boy's postmortem was a great read - the team basically were ten steps away from bankruptcy before the game hit and became massively popular




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