Hacker News new | past | comments | ask | show | jobs | submit login

I recently bought my children an Oculus Quest because ... nagging. And I was utterly blown away.

I understand why every billionaire is betting on this in some way.

I would however put these goggles firmly in the camp of weapons like the tank that fires hundreds of missiles that fly off independently and destroy a hundred passing tanks. There is such a distance from "kinda works in demo" to "killing active enemy" that it is barely worth thinking about for five years or more.

I would have to put other projects up top like

- when all the civilian engine development turns to batteries and electric, how the hell do we keep our planes trains and automobiles running. Just how expensive will getting the gas get?

- Do ship defences really work? I would want to be pretty sure we test fire every kind of drone and missile at real ships and see if they shoot them down.

- In defiance of everything i wrote above, Apparently there is a cool targeting sight that puts a red dot on where the bullet will land based on distance, weather etc etc. It "apparently" makes every squaddie a sniper and is going to roll out to US army real soon. My question is once soldiers get out of a vehicle, how lethal is the battlefield now? What's the survival time measured in minutes under sniper and artillery fire? The last time the battlefield was insanely lethal people just dig trenches to even survive the day.




Having worked in AR, the first place to use it in the military isn't in weapons; but rather training, logistics and construction.


>The last time the battlefield was insanely lethal people just dig trenches to even survive the day.

This occurred during a time when trenches actually protected those soldiers. Modern artillery with GPS-guided rounds can not only target a specific building (so far away that you need to account for the rotation of the earth as it spins underneath the round) but you can pick the window of the building you want the round to go through.

For a fraction of the cost there's also the ol' hand-grenade-duct-taped-to-a-quadcopter.

Hiding in a trench isn't really going to save anyone.


People have been bragging about the accuracy of weapons for the last half century or so, and they haven't been wrong. The weapons do hit what you aim them at.

You may notice though, that war hasn't ended up being people lobbing a bunch of smart weapons at each other, and militaries still seem to be digging holes and building walls.


So I came back to this after a while. I agree with you but was wondering why. And I think it is target selection. We can now and have had the ability for decades to drop a bomb in through a chosen window. The problem is always which window and what if the window is mobile?

For this you need up to the minute intelligence and that is either insiders, or boots on the ground. If you have penetrated their networks well enough to have up to the minute intel, it's a totally different game anyway. And if you have active frontline soldiers there then it's close air support.

I suspect this is the issue of asymmetric warfare (where one side massively out-tech and out-weapons the other but the terrain (mountains / cities) nullifies the effect or symmetric warfare (where frankly we seem to be preparing for now ) - and effectively we make close air support into artillery (or vice versa) lobbing smart bombs directed by frontline soldiers.

The problem is of course the other side will too - so we just have the artillery of WWI - only even more accurate and responsive to front line needs.


Air-burst rounds have definitely rendered trenches obsolete.

https://imgur.com/c17lPxF


That's not how modern warfare works.

Air-burst rounds beat trenches.

Armor piercing rounds beat tanks (and bunkers).

So the solution: have tanks next to your trenches. If your opponent loads air-burst rounds into their weapon, charge at them with your tank.

If your opponent loads armor-piercing rounds into their weapon, run into the trench. Armor-piercing (neither HEAT nor Sabot) can do much vs a trench. (I'm ignoring the AC-130, just assuming land-based combat for now cause AC-130 is beaten by a totally different strategy: air superiority)

---------

"Combined arms". Your opponent has to load his weapon with the right bullet for the right circumstance. Mix up your strategies (both defensive and offensive strategies).

* HEAT-armor piercing loses to reactive armor on a tank.

* Reactive-armor loses to sabot-rounds.

* Sabot rounds lose to long-distance battle (air-resistance slows down the round). HEAT is better at long-distance (HEAT always was kinda slow: most of the "power" comes from the explosion that occurs after-the-collision... which is beaten by reactive armor).

You can't guard against everything. Instead, you rely upon mixing up the strategies enough so that enemies are kept "guessing" as to which weapon to load / unload.


One day these weapons will be pointed at their own civilians. What do we do then?


I dunno, don't build tanks?

HEAT rounds and Sabot rounds just aren't useful against civilians or soft targets. They're a weapon for dislodging highly armored enemies: like bunkers, tanks and the like.

------

The weapons that are useful against soft targets are pistols, machine guns, rifles, and the like. And they're already being used in crimes and other such situations.

There's no point shooting 120mm tank sabot rounds at people, because a 9mm pistol will effectively kill at much cheaper prices. There's pretty much nothing to fear from the more sophisticated weapons. A singular 120mm tank round weighs nearly 40 lbs.

In contrast, you can carry something like 1000+ rounds of 9mm ammunition in the same 40lbs weight. The weapons used on the battlefield (ex: missiles, HEAT rounds, rockets, etc. etc.) simply aren't useful in soft / civilian settings.



But that still has all the problems associated with why M1 Abrams are suboptimal for infantry.

1. Very slow rate of fire -- It takes time to load the weapon.

2. Low number of shells -- an M1 Abrams only can carry 40ish shots.

3. Extreme heavy weight / armor is redundant -- 70-tons means really big engines, really big engines uses a lot of fuel.

-------------

I'd say the "heavy vehicle" that is actually designed for infantry are the M2 Bradley IFV. Less than 30 tons, a smaller 25mm chain gun with 900-rounds, armor still too thick for small-arms fire (but not redundantly / absurdly thick like the M1 Abrams).

The 25mm cannon is still capable of firing those "anti-trench burst rounds" that started this thread, and a faster rate of fire would be more useful than a bigger, slower 120mm boom.

Things like the M1 Abrams exist to kill things like the M2 Bradley. Sure, the M1 Abrams has some tricks (mainly the 50-cal secondary gun) to deal with infantry, but a lot of its features are straight up redundant if there's no enemy armor around.

-------------

A lot of military weapons, maybe most of them, exist to beat the strategies that beat lower level tactics. Ex: F22 is designed to kill airplanes, but cannot serve as a close-air support fighter very well.

A civilian might have to worry about a Predator Drone (seemingly the main weapon we use to kill targets from the sky). But civilians don't have to worry about F22.


What if the enemy has… TWO tanks?


My point: Two tanks can't deal with a trench. 10 tanks can't deal with a trench. They just don't have the right weapons for the job.

What the US Military does, is combine a force of an M1 Abrams + M2 Bradley IFV, maybe with a M109A6 Paladin self-propelled armored Howitzer and a cell-phone that can call an AC-130 if things get really bad.

Each machine is designed for a different situation. For the trench, the M2 Bradley IFV has the ability for anti-trench air burst rounds... and the M109A6 Paladin classic "artillery" can lob explosives at a very high angle and probably hit any trench from miles away.

------------

M2 Bradley IFV can take a trench: it has grenades, air-burst weapons, machine gun, missiles and more. M2 Bradley IFV has thinner armor however. So the M2 Bradley fighting by itself is still not the best option: if the opponent has a 100mm anti-armor gun in their trench, they may kill the M2.

M1 Abrams can't take the trench, but it can lend its armor to the M2 by driving in front of it: blocking those anti-armor shots and making things safer for the M2. The air-burst attack can likely be done from behind an M1's cover.

------------

If you know the enemy will only send M2 Bradleys, you simply set up bunkers (covered above-grade concrete structures) with anti-armor cannons. Bradleys only have a 30mm gun, so you can build concrete + steel walls that can stop that attack.

If you know the enemy will only send M1 Abrams, you simply set up trenches (below-grade dug structures). Tanks are direct-fire, and the ground is a surprisingly good shield. The M1 can probably penetrate any reasonably built bunker with ease: thanks to heavy 100mm+ sabot rounds (I forget how big tank guns are but... much bigger than M2 guns)

If you build a trench + bunker, now the opponent has to send the M1 Abrams (for the bunker) + the M2 Bradley (for the trench). Now you have an opportunity for the bunker to shoot the Bradley with a 100mm weapon, killing it. And for the trench to similarly attack the tank, largely with impunity (if the supporting M2 is dealt with).

Or maybe the US Army decides to call in the AC-130 and just pew-pew-pew you from the sky at that point.


Almost all combat is N+1. The holy grail is asymmetric weaponry/tactics. Unfortunately all asymmetric weaponry/tactics is eventually countered through R&D. The critical question is whether one combatant can gain a strategic edge over another during the novelty period of the asymmetric weapon/tactic.

Ah, the joy of the Military Industrial Complex's feature treadmill.


Airburst rounds existed in WW1 too. The point is, you hide in a bunker until the shelling is over, then you come up and man positions before the enemy can reach your trenches, or failing that, counterattack while they are cut off from supplies and reinforcements.


Airburst rounds with timers set by calculation, not airburst rounds that can blow up when they reach a specific point determined by proximity, distance, GPS, etc. It's a completely different kind of airburst.


But WWI trenches weren't those kind of six foot deep trenches that are dug out by a squaddie and a spade.

Trenches (at least on the less mobile German side) were underground bunkers, concrete and steel reinforced that could survive literally hundreds of tons of high explosives. The shit fired here would be laughed at by WWI defences. Honestly the dummies in the trenches were getting hit yes, but they were still standing. 1916 those dummies would be five hundred feet in the air along with a ton of earth. And the machine gunners would be underground safe (if not actually sound).

Yes, the air burst attack there would kill anyone standing in an open trench.

But a minute after opening up (and remember this is going to be divisional level artillery you are airbursting here - hundreds of tanks across miles of front, someone will notice) once the attack starts everyone is under the ground in bunkers.

The minute you stop they come back out and start firing back.

(And they will have mined the ground, have anti-tank weapons etc.)

Honestly the more I think about how lethal a battlefield is nowadays the more I think any "front" less than 500 miles wide is just going to bog down


They've got drones that can track you by BO.

https://www.wired.com/story/this-drone-sniffs-out-odors-with...


Can’t do much about missiles but against quadcopters with grenades just add a storm fence dome over your trench. And unless the quadcopters get equipped with high strength wire cutters they’re not going to do much.


The answer to the trench storm fence with a (larger) quadcopter is a fuel shower, promptly ignited. A sort of flying molotov cocktail.

The target trench area/s would need something like a small Phalanx CIWS to play defense.


first one blows up next to the fence, the rest go through the hole?


I don’t think grenades can successfully punch large holes into a storm fence. It’s flexible and very little surface to hit. They’re affective against people because we perforate easily.


> For a fraction of the cost there's also the ol' hand-grenade-duct-taped-to-a-quadcopter.

Its like people don't know we have CIWS or something.

Rockets flying at 500mph are shot down regularly by aimbot defensive weapons. But suddenly a drone flying at 20mph is too tough to handle? https://www.youtube.com/watch?v=0d_h5uqnYOI

--------

"Duct-taped grenade on drone" is just a crappy TOW missile. (https://en.wikipedia.org/wiki/BGM-71_TOW), which were around in the 70s. That's not a new strategy. We have CIWS today that provide mild-protection against weapons like this.

Wire-guided missiles are older than the TOW system. But I assume most military buffs would know about the TOW.

EDIT: Wow, I knew that there were wire-guided missiles before TOW. I didn't know that wire-guided missiles were in play in Nazi Germany during WW2: https://en.wikipedia.org/wiki/Ruhrstahl_X-4

In any case: the problem with pure wire-guided missiles is that when people are shooting guns at you, and you're hiding in a trench... fiddling around with a joystick trying to move your "drone" (or wire-guided missile) to hit them is a lot harder than it looks. Even if the enemy is the size of a tank (remember: the tank is moving surprisingly fast)

TOW were optical-guided + wire-guided, meaning a computer calculates the positioning, and you "only" need to point the optical scanner towards your target, no joystick involved. 1940s style joysticks being used in modern combat would be a significant disadvantage compared to modern systems.

--------

EDIT2: CIWS is the big version we put onto the Iron Dome or Cruisers / Supercarriers. Apparently the smaller version is called APS (active protection system), when its put onto a tank or IVF: https://www.youtube.com/watch?v=-JI0cYo6rag

-------

For an actual anti-tank weapon (or really, anti-anything weapon), look up what TOW missiles can do today with their simple point-and-shoot interfaces: https://www.popularmechanics.com/military/weapons/a17654/wat...

That's two explosions: once "over" the target, the TOW 2B Missile (one of the many, many variants of TOW) explodes, sending an armor-piercing round over the top of a tank where the armor is weaker.

The 2nd explosion is the actual explosion designed to kill the tank.

TOW missiles fly at 300m/s (or ~650+ miles per hour).


There are plenty of videos on YouTube and other services showing isis &co destroying tanks with mortar rounds strapped to commercially available drones, all you need is a dumb remote release system


Why not shoot the mortar round at the enemy instead? They travel quite quickly and load/reload very well.

https://www.youtube.com/watch?v=DfkOeHQXAaM

https://www.youtube.com/watch?v=-tQD5k48QTU

Mortar teams are already indirect fire, and have a variety of methodologies at adjusting aim to pummel the enemy with attacks.

Mortars are devastating weapons, partially because of how quickly you can load and shoot mortars and bombard an area.

-----------

If you want accuracy, you use the missiles I described earlier. Mortars are (relatively) rapid-fire weapons in contrast, with a blast occurring every 3 or so seconds.

----

I'm sure ISIS is trying to come up with new uses for weapons. But... frankly I'm not seeing how strapping a mortar round to a drone is more effective than shooting 20 mortars in the same amount of time.

Or, if precision is needed (urban environment / guerilla situation), TOW missiles. Going to 1940's style joystick controls in a combat situation when the enemy has point-and-shoot TOWs is definitely a disadvantage.

-------

We also have GPS-guided mortar rounds these days btw. No drone needed. https://en.wikipedia.org/wiki/XM395_Precision_Guided_Mortar_...

Also: laser + GPS guided mortars. https://www.youtube.com/watch?v=evqkZAqvOzI


> Why not shoot the mortar round at the enemy instead?

Because all you need is a cheap ass drone and anyone over the age of 10 to pilot it

https://www.defenseone.com/technology/2017/01/drones-isis/13...

https://youtu.be/cz2jrmnm7ds


Why would a drone be cheaper than precision guided mortar fins?

The mortar's arc is so high, that all you need are fins that "guide" the mortar round to its target as it falls back down.

> Because all you need is a cheap ass drone and anyone over the age of 10 to pilot it

You don't even need a pilot for GPS / laser guided mortars. Point the laser at the target, and bam, the mortar round hits the target.

https://www.youtube.com/watch?v=evqkZAqvOzI

And you can do this like, 15-times per minute with today's mortar systems. How quickly does your drone fly back-and-forth to pick up more mortar rounds?

-----------

Alternatively, you can see the drone as maybe a CAS (Close Air Support)? But generally speaking: CAS airplanes use gatling guns (AC-130 being an exception: it uses a tank-gun from the sky).

Releasing bombs from flying objects isn't very accurate. It seems like the "meta" has increasingly moved towards guns: 105mm tank guns on an AC-130 to accurately shoot tank-shells / high explosives onto a target. Gatling guns from a A10 Warthog, etc. etc. And maybe a guided missile-launch platform here and there.

CAS needs to fly around and fire more than 1 shot to be effective. Dropping one bomb is like, WW2 dive-bomber style combat (fly to target, drop bomb, fly back). If you actually want to sit around and help out the troops for more than one attack, you need multiple payloads, and guns are really good at that.


It will once the various factories have been blown up. Imagine they are in the short list.


> The last time the battlefield was insanely lethal people just dig trenches to even survive the day.

Trench warfare proliferated when a revolution in firepower was unmatched by similar advances in mobility.

Most likely, ongoing advances in stealth, armor, area denial, anti-drone tech, etc. will preclude its reappearance on the battlefield.


Trenches weren't even all that great at protecting people in their days. What the multi-layer trench systems were good at was more or less "making it hard for the enemy to hold this territory for more than a few hours or days after taking it."


During the more conventional phase of the 1st Chechen War, the Chechens made good use of hastily dug zig-zag trenches to limit the effects of Russian artillery and air support. The real revolution now is the proliferation of precision weapons and the use of drones to enable targeting for supporting fires. The trench still matters, but now camouflage and deception is equally important to prevent accurate targeting of a position. The marines did some testing in a drone-saturated environment and had to reshuffle their tactical doctrine to put a much higher emphasis on immediately camouflaging their position.


Also, among other things, laser guided airburst 40mm grenades make trenches not a great option.


I mean, shotguns also made trenches a really not great option.

Bad enough that Germany literally tried to get them banned, and considered them a violation of the Hague conventions...

Video games make a joke of shotguns, but they're disgustingly effective in real life.

---

"On September 15, 1918, the German government officially protested the use of the shotgun in a note verbale—an unsigned diplomatic note—transmitted to the Spanish Embassy in Berlin, then to the Swiss Embassy, and eventually to the American legation in Berne, Switzerland. The note asserted that the use of shotguns by U.S. forces violated Article 23(e) of the 1899 and 1907 Hague Conventions and warned that any American captured with a shotgun or shotgun ammunition would be executed."


There aren't really anymore advances in stealth and armor. If anything anti-stealth and anti-armor tech is advancing much more rapidly.

What is advancing is area denial, anti-drone tech, and active protection systems.


Stealth will always be important - it's just a numbers game to try and optimize RCS vs an opponent's radar systems. The big thing going forward will be creating resilient networks of shooters/sensors. This is where drones will make their money - spotting stuff via camera or radar for other manned planes, SAMs, or artillery.


It's not, actually. Minimizing RCS hits a hard, unavoidable wall once the wavelength of the radar is close to that of the object. So it's a matter of getting large wavelength radars that are accurate enough.


I think if you return to first principles, where the military exists as a tool of the state to conduct policy through violence (or threat of it) then most of the projects don't make sense given the abject failure of the military to achieve success over the last few decades.

A better use of technology for this kind of policy would be on offensive and defensive cyber capabilities, control and monitoring of social or media networks and telecommunications. The CCP seems to understand that those are better tools for conducting diplomacy with 21st century violence more than making it easier for a soldier to hit someone with a bullet, since that is mostly a solved problem (shoot more of them and care less about who they hit)


> I think if you return to first principles, where the military exists as a tool of the state to conduct policy through violence (or threat of it) then most of the projects don't make sense given the abject failure of the military to achieve success over the last few decades.

Tell it to Azerbaijan. The fact that the US didn't have a coincidence of plan and excution sufficient to achieve anything doesn't mean others can't, even with vastly fewer material resources.


Defensive cyber capabilities make sense but I dont know what offensive capabilities means when you are just completely cut off from Chinese networks. Maybe shoot a few Zuckerbergs into China or something...


The US has successfully conducted a lot of policy through violence and the military. As you point out, the purpose of the US military is not nation building, and it has been those steps that failed.


The US navy does test its weapons in live fire demonstrations for both offensive and defensive systems, and includes drones and other asymetric deliveries. You can find some cool videos on YouTube.

Source: built one such system for US Navy.


I think the real concern is that such live fire tests have been unrealistically small with only a few target drones at a time. There has never been a real all-up fleet defense exercise with hundreds of high speed antiship missiles coming in simultaneously from multiple axes. They run electronic simulations of those scenarios all the time but doing it for real would cost billions.


> There is such a distance from "kinda works in demo" to "killing active enemy" that it is barely worth thinking about for five years or more.

It depends on the level of investment. WW2 saw a tremendous technological progress in 5 years because that was it took to win the war. Nowadays, I don't see why AR would be so urgent.


I am a little dubious about the "war makes technological progress faster" meme. I think technology has a pace determined mostly by physics and what is possible. War perhaps only stops us getting in our own way( see torpedoes).

Just to (cherry) pick a few examples

- WW2 was not even going to start unless progress had already passed the point that doctrine could see a way past the stalemate of the previous war. Germany had proven this (to itself) in Spain in 1936 - that tanks with close air support was now a viable thing at the divisional level. Progress from the say Panzer II to IV was not "quantum leaps" but solid well tested progress as was similar Russian tanks who were going up against them. Adding bigger engines and more armour, or sloping armour. This was progress by "failing fast". That is an organisational decision less than a technical one. for example :

- Torpedoes : In the battle of midway US torpedoes frankly did not work (it's a terrible thing to ask a pilot to fly low and slow into AA fire and not give them a torpedo that actually will shoot straight or explode on contact). That was fixed in the latter part of the Pacific war but not because of technological progress but organisational change. ie firing everyone who thought there was no need to test torpedoes by, you know, live firing even one.

- Manhattan Project. Yes and no I mean in early 1939 science did not think it was actually possible to make a nuclear bomb. After Piles' memo that changed and so there was a race on. But the goal was so tempting / threatening that even without a war it would still have been a major strategic goal. just like Rockets

- Rockets. Frankly these are like VR glasses. Basically the technology was just possible in the late 30s. And we would have worked on it anyway - war or not. But despite going from toy demo to actual bombs on London, they were ... well the V2 was the biplane compared to the Apollo 20 years later. It was not war that made rockets go up, it was funding.

War perhaps gives a focus to develop at a pace that would not be seen otherwise, but the space race showed you can do it without an actual live war-

Technology cannot be forced -the materials science or energy equations either make it possible or not. No amount of investment in 1917 would have made a Panzer tank by 1920. You also could not turn a V2 into Apollo by 1950.

Ultimately my view is that war strips away the self-serving excuses that organisations build up around why their progress is slow. It makes things faster because it gives clear unmistakable feedback (see torpedoes) and focuses funding, prioritisation and talent.

It seems it would be nice if we could find ways to improve our organisations without the deaths of millions.

Thank you had not thought about that before.


> Ultimately my view is that war strips away the self-serving excuses that organisations build up around why their progress is slow. It makes things faster because it gives clear unmistakable feedback (see torpedoes) and focuses funding, prioritisation and talent

Counter examples on both sides in WWII: A) The allied bombing campaign that failed to meet its strategic objectives for almost the whole duration of the war. B) The continued German development of strategically insignificant terror weapons (especially the V2). The bombing campaign did finally flatten German industry and transport, but not until the Germans were obviously going to lose anyway, in very late 1944 / early 1945. Its first several years had very little strategic effect but cost vast numbers of lives on both sides.


I guess "it can give, and does give such feedback more often than in peace time... if we are able to receive the feedback"

Anyway I hope I was saying that war is not necessary for us to learn to organise better.

And I would say that the Nazi "organisation" was so fucked up that anything that did not fit the internal psychosis of the Party was never going to make a difference.

Which I guess is the point.

A democracy has its blind spots - we should build a more perfect democracy with fewer prejudices and blind spots - and if we do we will I hope see a better society and more technological progress to boot.

Double down on democracy is kind of what I am saying.

(Strategic bombing seems to sit in that weird area of psychosis in military planners and politicians. See acoup.blog recently for it but it has never worked - London, Dresden, Tokyo, all made population more determined, drones killing people at weddings or roadsides is never going to make people give up. But we keep doing it.)


Would you want to virtually co-work with your co-workers Memojis using the oculus T instead of working in an office with them and or remotely from your couch no VR?




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: