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Great points! I'm glad to be talking with someone far more knowledgable on games than I.

Do you think with current technology we could build a primitive version of MORPO (Mastodon meets Oasis from Ready Player One)? Enough that a gradual roadmap to MORPO can be envisioned as technology progresses? Laying the groundwork so to speak.




I think so, the most difficult part would be to find an intuitive way for people to make their server the way they want, For instance, I want a server where you could bring your buddies and have a cart racing session, whilst my little nephew wants to have a server for his haunted mansion escape room game, and so on...


How would you envision a MORPO MVP (minimum viable product) currently?


Everything would be running on https / wss

It would need a character creator, and somewhere to store characters and accounts. A portal / teleport / server list system to move between servers. A server would need to be able to authenticate users from different servers / databases. OAuth would probably do the trick, unless there is a better standard for decentralized systems now. A basic «admin» mode where you would access a level / server editor Basic multiplayer capabilities, walk around the same area, chat, etc...

I am thinking that the client should just run in the browser, web based 3d graphics are not amazing, but good enough for an MVP, and it makes loading custom server assets super easy, just like CDN`s,

Websockets for networking.

A basic version of the server could be based on node.js, for ease of scripability / extensability, i think it would be limiting when it comes to scalability of single server / node, but that would not be that critical for an MVP.

I am probably forgetting important stuff, its been a while since I last thought about this.




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