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It is addressed in https://zzz.dog/extras#z-fighting as a feature:

> Z-fighting in Zdog is the natural result of its pseudo-3D engine. Zdog’s 3D shapes are actually 2D projections, rendered without any accounting for collisions with other shapes. > Rather than fighting against this effect, the best course is to accept it. Z-fighting is one of Zdog’s charms. Embrace it.




This is such a glorious project. I wonder if intersecting shapes could be detected and automatically decomposed into a set of non-intersecting shapes that render separately...


Yeah, although personally I don't want to embrace z-fighting :-) Different subjective opinion though.




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