> Z-fighting in Zdog is the natural result of its pseudo-3D engine. Zdog’s 3D shapes are actually 2D projections, rendered without any accounting for collisions with other shapes.
> Rather than fighting against this effect, the best course is to accept it. Z-fighting is one of Zdog’s charms. Embrace it.
This is such a glorious project. I wonder if intersecting shapes could be detected and automatically decomposed into a set of non-intersecting shapes that render separately...
> Z-fighting in Zdog is the natural result of its pseudo-3D engine. Zdog’s 3D shapes are actually 2D projections, rendered without any accounting for collisions with other shapes. > Rather than fighting against this effect, the best course is to accept it. Z-fighting is one of Zdog’s charms. Embrace it.