Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

No, the usual way of achieving this is to decouple your movement (as in, physics) from rendering. Instead of having an "update" loop, have "renderUpdate" and "physicsUpdate" as separate loops, one tied to FPS, other constant.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: