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Just because the implementation of a game is complex, doesn't mean the gameplay has to be. Having a richer world to interact with means there's more stuff you can do, but not necessarily more stuff you have to do. In fact, it could be quite relaxing to just explore the world, and have conversations with interesting NPCs.



That takes time, effort, skill, and dedication to craft. You do get games like that... Witcher 3 springs to mind in fact. It's not something EA or Ubisoft can crank out twice a year and monetize to the tune of $120-$200 per unit.


No, but they might be able to crank out expansion packs twice a year, to add some more depth. Anyway, I'm not suggesting that everything will move to that type of game. Just that "complex simulation" doesn't have to map to "complicated to play".


I agree, but I think "complex simulation" is the opposite kind of product most AAA houses are designed to produce. Most games are far far from complex, to the point of adding on arbitrary mechanics to add a feel of complexity.

After all, complexity requires thought, balance, testing... and again it's just easier to crank out a turd that people will thank you for offering them.




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