Hacker News new | past | comments | ask | show | jobs | submit login

>They also learned to not completely hold your hand as many other Nintendo titles have in the past.

Except for some crucial passages in the game where it suddenly REALLY wants to hold your hand.

I am still loving the game but I would to see it stop shouting at me to shoot an arrow on the big glowing parts of [redacted]. I would have much prefered to figure that on my own.




I felt that this kind of instruction was more related to story than to gameplay. Story-wise it wouldn't make sense that you're not told what to do there. That's kind of a theme for all the "boss" battles.. there's another character who knows more about the boss than you do. It also gives sense that the battle is more of a collaboration rather than you just figuring out some way to kill it.

I don't think they were worried about people not figuring out what to do. In other parts of the battles you have to figure out much harder stuff for yourself.


Maybe. I guess that the main problem I had with this is that the French dialogs and dubs are awful.

Sadly the switch does not let you choose the language of a game the same way that most desktop games do.

The scenario and characterization are not great, but with bad translations and voice acting, it weakens these moments a lot.


I can confirm that the English dubs are pretty bad too.


Yeah, the voices I can live with. But the delivery and emotion (or lack thereof) are really disappointing.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: