Hacker News new | past | comments | ask | show | jobs | submit login

This somewhat reminds me of the rogue game Brogue which I highly recommend (albeit very challenging) but slightly different.

With Brogue there are no experience levels. You only get stronger by finding potions of strength (which I believe are normalized distributed and somewhat guaranteed so its not completely random but close to it).

Everything else is crap you find. In fact killing monsters is not worth it unless they are in your way or keeping them alive is too dangerous.

Deciding what you do with your items and which items to improve is pretty important. Most items are disposable/consumable. The only exception (IIRC) is artifact items.

I wish more games would be like that to avoid grinding and provide interesting replay gaming.

As for the Zelda game I hope (despite nostalgia) they don't continue with the hero saves the princess trope... seriously... like when can you play as Zelda. Even Super Mario 2 (US) made that possible (even though it was just a dream apparently).




If someone wants to try brouge, I can recommend this online version: http://brogue.roguelikelike.com




Consider applying for YC's Spring batch! Applications are open till Feb 11.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: