> The military and other industries that rely on expensive training simulators are where the market for this stuff is at right now.
I dunno, I think that consumer sit-and-consume is more viable than most "expensive simulator" applications: VR isn't useful for things where either more-than-audiovisual interaction is important, and it's arguably lower quality than a high-rise little physical mock-up with a flat 2D display for most vehicle, etc., simulators.
Now, if we were talking AR, I'd agree that the military and other expensive simulator market is where AR's big initial market is, because AR can layer on top of and enhance the best-available conventional training systems.
I dunno, I think that consumer sit-and-consume is more viable than most "expensive simulator" applications: VR isn't useful for things where either more-than-audiovisual interaction is important, and it's arguably lower quality than a high-rise little physical mock-up with a flat 2D display for most vehicle, etc., simulators.
Now, if we were talking AR, I'd agree that the military and other expensive simulator market is where AR's big initial market is, because AR can layer on top of and enhance the best-available conventional training systems.