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Well there is this bug: 'memcpy implementation optimized as a call to memcpy'

https://gcc.gnu.org/bugzilla/show_bug.cgi?id=56888

The terrifying thing is while the programmer might know that memset() isn't async-signal-safe and not use it in a signal handler, the compiler may blissfully and silently optimize the code to use memset() anyways. Odd crashes or worse security leaks may result.

Reminds me a bit of old floating point implemented in software. Some implementations had global scratchpad registers. Very weird things happened if you did any floating point operations in multiple threads.




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