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Some of us have already invested over a grand buying Macbooks and Unity licenses and test iPod Touches specifically so that we can develop games for the iPhone, though... Would have been nice to have known in advance that this would be ruled out!



Conceded completely: that sucks.


This is a step above just saying, "It's our ball, you can't play!" This is waiting until someone goes and buys a bat and only then telling them they can't play.


And that's where you lose me. It sucks to be out $2000 and having the terms changed on you. I hope they get refunds. But keeping Adobe out of the iPhone dev tools market doesn't suck at all. It's a totally rational decision and while it is not the decision I would make, I will in the end probably benefit from it.


I agree with you: the fact that this is happening to Adobe mitigates it somewhat for me, but that doesn't make the maneuver in the abstract any less severe. This is getting to the level of Microsoft telling everyone that the MFC is the way to go, but later on people discover that Microsoft is using something else internally for GUIs.




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