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Estimating variance reduction in importance sampling (lisyarus.github.io)
3 points by ibobev 3 days ago | past | discuss
Simulating water over terrain (lisyarus.github.io)
387 points by ibobev 42 days ago | past | 58 comments
Exploring ways to mipmap alpha-tested textures (lisyarus.github.io)
8 points by ibobev 66 days ago | past | 4 comments
Exploring ways to mipmap alpha-tested textures (lisyarus.github.io)
1 point by ibobev 72 days ago | past
Implementing a Tiny CPU Rasterizer (lisyarus.github.io)
117 points by atan2 4 months ago | past | 47 comments
(Yet Another) Introduction to Quaternions (lisyarus.github.io)
3 points by ibobev 4 months ago | past
Transforming Colors with Matrices (lisyarus.github.io)
92 points by ibobev 5 months ago | past | 11 comments
Transforming Colors with Matrices (lisyarus.github.io)
3 points by lnyan 5 months ago | past
My favourite animation trick: exponential smoothing (2023) (lisyarus.github.io)
675 points by atan2 on March 8, 2024 | past | 378 comments
3D Shape Matching with Quaternions (lisyarus.github.io)
2 points by cgadski on Jan 24, 2024 | past | 1 comment
So, you want to make a game engine (lisyarus.github.io)
39 points by pjmlp on Sept 20, 2023 | past | 15 comments
Porting my C++ game engine to Android (lisyarus.github.io)
5 points by nassimsoftware on July 23, 2023 | past
Porting my C++ game engine to Android (lisyarus.github.io)
1 point by jandeboevrie on July 20, 2023 | past
How not to design a UI library (lisyarus.github.io)
1 point by harporoeder on July 13, 2023 | past
Skeletal Animation in glTF (lisyarus.github.io)
1 point by bwidlar on July 8, 2023 | past
Skeletal Animation in glTF (lisyarus.github.io)
2 points by atan2 on July 3, 2023 | past
A stupidly simple spatial data structure (lisyarus.github.io)
3 points by harporoeder on March 12, 2023 | past
How not to design a UI library (lisyarus.github.io)
5 points by todsacerdoti on March 12, 2023 | past
The Quest for Perfect Collisions (2022) (lisyarus.github.io)
4 points by lnyan on Oct 28, 2022 | past
The Quest for Perfect Collisions (lisyarus.github.io)
3 points by Luc on Oct 27, 2022 | past | 2 comments
C++ audio mixing library design (lisyarus.github.io)
97 points by ingve on Oct 16, 2022 | past | 53 comments
A stupidly simple spatial data structure (lisyarus.github.io)
2 points by ingve on Aug 17, 2022 | past
Compute shaders in graphics: Gaussian blur (lisyarus.github.io)
8 points by todsacerdoti on April 24, 2022 | past
Volumetric Raymarching of Electron Orbitals (lisyarus.github.io)
1 point by mathgenius on March 14, 2020 | past

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