| | Estimating variance reduction in importance sampling (lisyarus.github.io) |
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3 points by ibobev 3 days ago | past | discuss
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| | Simulating water over terrain (lisyarus.github.io) |
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387 points by ibobev 42 days ago | past | 58 comments
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| | Exploring ways to mipmap alpha-tested textures (lisyarus.github.io) |
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8 points by ibobev 66 days ago | past | 4 comments
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| | Exploring ways to mipmap alpha-tested textures (lisyarus.github.io) |
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1 point by ibobev 72 days ago | past
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| | Implementing a Tiny CPU Rasterizer (lisyarus.github.io) |
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117 points by atan2 4 months ago | past | 47 comments
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| | (Yet Another) Introduction to Quaternions (lisyarus.github.io) |
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3 points by ibobev 4 months ago | past
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| | Transforming Colors with Matrices (lisyarus.github.io) |
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92 points by ibobev 5 months ago | past | 11 comments
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| | Transforming Colors with Matrices (lisyarus.github.io) |
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3 points by lnyan 5 months ago | past
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| | My favourite animation trick: exponential smoothing (2023) (lisyarus.github.io) |
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675 points by atan2 on March 8, 2024 | past | 378 comments
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| | 3D Shape Matching with Quaternions (lisyarus.github.io) |
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2 points by cgadski on Jan 24, 2024 | past | 1 comment
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| | So, you want to make a game engine (lisyarus.github.io) |
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39 points by pjmlp on Sept 20, 2023 | past | 15 comments
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| | Porting my C++ game engine to Android (lisyarus.github.io) |
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5 points by nassimsoftware on July 23, 2023 | past
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| | Porting my C++ game engine to Android (lisyarus.github.io) |
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1 point by jandeboevrie on July 20, 2023 | past
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| | How not to design a UI library (lisyarus.github.io) |
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1 point by harporoeder on July 13, 2023 | past
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| | Skeletal Animation in glTF (lisyarus.github.io) |
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1 point by bwidlar on July 8, 2023 | past
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| | Skeletal Animation in glTF (lisyarus.github.io) |
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2 points by atan2 on July 3, 2023 | past
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| | A stupidly simple spatial data structure (lisyarus.github.io) |
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3 points by harporoeder on March 12, 2023 | past
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| | How not to design a UI library (lisyarus.github.io) |
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5 points by todsacerdoti on March 12, 2023 | past
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| | The Quest for Perfect Collisions (2022) (lisyarus.github.io) |
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4 points by lnyan on Oct 28, 2022 | past
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| | The Quest for Perfect Collisions (lisyarus.github.io) |
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3 points by Luc on Oct 27, 2022 | past | 2 comments
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| | C++ audio mixing library design (lisyarus.github.io) |
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97 points by ingve on Oct 16, 2022 | past | 53 comments
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| | A stupidly simple spatial data structure (lisyarus.github.io) |
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2 points by ingve on Aug 17, 2022 | past
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| | Compute shaders in graphics: Gaussian blur (lisyarus.github.io) |
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8 points by todsacerdoti on April 24, 2022 | past
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| | Volumetric Raymarching of Electron Orbitals (lisyarus.github.io) |
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1 point by mathgenius on March 14, 2020 | past
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