Entertainment companies have unlocked the infinite money glitch with remakes; not only companies but also people are afraid of trying something new, so why not profit from nostalgia.
I called it years ago, but I didn’t expect how people would love to play the same story and watch the same movie over and over again. Incidentally they will be also easier to AI generate, as part of their existing data set. It truly is the end game for our stale and uninspired culture.
I missed Breath of the Wild, I’ll play it on the Switch 4 remake in a couple of years.
The announced StarFox 64 remake is, on a very strict count, the second time they have remade StarFox 64.
If you count StarFox Zero, which is kind of a remake but also not, we are on our third remake of StarFox 64. A game, mind you, which was kind of a remake of the original StarFox on Super Nintendo.
> Entertainment companies have unlocked the infinite money glitch with remakes; not only companies but also people are afraid of trying something new, so why not profit from nostalgia.
The thing is, though—Ocarina of Time is a good game. It was a good game almost 30 years ago when it first came out, and it's still a good game today. But there are generations of gamers who never played it. So why not spend some money to polish it up for modern audiences, and release it for newer consoles?
Remakes have been around since the early days of games too, particularly if you consider ports remakes. The Sega ages series of games were remakes of old games to the PS2.
> I didn’t expect how people would love to play the same story and watch the same movie over and over again.
OOT is a 28 year old game whose last remake is 15 years old. Not everyone is going to play every remake, but everyone will have their favorites. That's why the remake market works.
Statistically speaking, does extremely unlikely mean impossible? If it were replicable I'd raise my eyebrow, otherwise it's fair game, no?
As someone that enjoys the unterminable complaints about RNG in the video game scene, I would never trust any human's rationalization of random outcomes.
> Statistically speaking, does extremely unlikely mean impossible?
No, it means extremely unlikely. Collisions can occur, as op just found out, but the chances are so abysmally small that most people don't care.
Any application I have worked on, I always had a pre-save check to see if the UUID was already present and generate a new one if it was. Don't think it ever triggered unless a bug was introduced somewhere but good practice anyway.
If you want a verbatim translation of a piece of foreign language text where your problem is specifically that human authors are editorialising their translations… then yes, AI is the solution.
“You always want to use the backhoe!”, says the person with a giant hole they need excavated quickly and cheaply.
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