The last couple of months, I have been studying the fundamentals of algebra using Professor Leonard's YT Channel[0]. My goal is to fill in the gaps in my knowledge before I refresh my Calculus. It takes a while to go through all this stuff, if you do it right. But man, I have so much more confidence in my skills now than I had before, which to me is in itself rewarding and motivating. I had no idea how big my knowledge gaps in algebra were before I started going through his playlists.
My end goal is to be able to follow Andrej Karpathy's "Neural Networks: Zero to Hero"[1] without any big problems
So starting basically from "zero" in order to learn the prerequisites before learning what you actually want to learn on your own can feel daunting at times. But I think taking shortcuts will result in frustration. So, here I am taking algebra courses on YT with 38 years.
I started to see floaters this year. First, it scared the shit out of me, because I only have one healthy eye and starting to see this flying dots and strings was a really scary experience. It also was just really annoying.
After the ophthalmologist checked my eye, she said what I'm seeing is called "mouches volantes" and it's something that happens when people get older. I'm "only" 37 and don't have any problems with my eyesight, which makes me wonder what caused these floaters in my case.
Anyway, it's something I have to get used to. It only really is annoying on sunny days because then I can see them clearly floating around.
A bit offtopic, but considering your approach, do you use a game engine ala Unity to create your games as fast as possible or do you create your own little engine?
I don't make tiny games really. Defy gravity is the only small game I ever made. I make bigger games.
But the answer is use an engine.
I used to both buy the rights and lease the rights to tons of small games though and then release them on steam. They were all made in an engine(unity, rpgmaker, xna, etc)
Fully agree. Without HN, I wouldn't had read books like Code, Designing Data-Intensive Applications or Operating System: Three Easy Pieces (to name just a few). I'm usually a passive reader here, but I wanted to say thank you to all of you who share their knowledge and wisdom and therefore help me to learn new things on a (almost) daily basis.
Thanks! I only learn by building small ideas and looking into the Apple documentation through Dash (https://kapeli.com/dash) and searching "how to do X" on Google. So I can't recommend material from first-hand experience.
On a first glance it seems to cover a lot of stuff I use regularly in SwiftUI, but also some videos are quite long. It depends if you like learning by watching, or by doing.
I recently got really into databases. However, coming from the "web dev world", I'm still struggling to decide whether the time invested is really worth it. From an educational point of view, it damn sure is. But in order to make a transition into this area professionally, I'm not sure given the low number of companies that are working in this area (worse here in Europe).
Wondering if databases are worth learning? SQL is still one of the most in demand tech skills and has been for decades (for good reason in my opinion).
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