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> It costs $29 per thousand to run an ad in my videos, and I get $10 per thousand. Where does the other $19 go? To YouTube, of course. That’s a 2:1 split in favor of the platform. Lord, give me strength.

I thought the split was something like 55-45 for Youtube vs the creator. This sounds more like 66-33, is this typical for other creators / influencers as well?


It is 55-45. I suspect the author read some data incorrectly (the YouTube analytics page can be a bit confusing).

The RPM she achieved is excellent (average in many niches is $1-$2), she could have been incredibly successful if she trimmed down her production cost.


She could never have been incredibly successful by cutting costs. She posted a video a week which cost $3,500 to make and brought in $1,000.

If production had cost her nothing she would only have made $1k a week, for something that would have taken up half of her time.

There are very successful people making high budget video and very successful people making shoestring video on YT. She didn't really have the following to do either. The success that she had on YouTube was driven by her following elsewhere, and she only continued losing money for so long because she was motivated by non-YouTube goals.


Estimated spend in 2025 of the 4 largest companies in this category will be $320B in total:

  Amazon 100B
  Microsoft 80B
  Google 75B
  Meta 65B

Curious how this compares to other existing similar services, such as Meshy AI and Rodin, that already have this functionality?


Curious, wouldn't doing something like this qualify as illegal:

> Google has gone through great lengths to obfuscate its involvement, funding, and control, most notably by recruiting a handful of European cloud providers, to serve as the public face of the new organization. When the group launches, Google, we understand, will likely present itself as a backseat member rather than its leader. It remains to be seen what Google offered smaller companies to join, either in terms of cash or discounts.

> Google offered CISPE’s members a combination of cash and credits amounting to an eye-popping $500 million to reject the settlement and continue pursuing litigation. Wisely, they declined.

> ... putting forward paid commentators to discredit us.

> Google pivoted to stand up its own astroturf lobbying organization. It hired a lobbying and communications agency in Europe to create and operate the organization. And it recruited several small European cloud providers to join. One of the companies approached, who ultimately declined, told us that the organization will be directed and largely funded by Google for the purpose of attacking Microsoft’s cloud computing business ... [the document] omits any mention of Google’s involvement and the actual purpose of the organization.


The difference is that Meta and the FAANG companies make hundreds of billions of dollars in annual revenue, and are capable of hiring top talent to solve this problem of their AI running well on any GPU they choose for their data center.

Consumers, open-source solutions and smaller companies unfortunately can't afford this, so they would be dependent fully on AMD and other providers to solve this implementation gap; so ironically smaller companies may prefer to use Nvidia just so they don't have to worry about odd GPU driver issues for their workloads.


But Meta is the main company behind Pytorch development. If they make it work and upstream it, this will cascade to all Pytorch users.

We don't have to imagine far, it's slowly happening. Pytorch for ROCm is getting better and better!

Then they will have to fix the split between data-center and consumer GPU for sure. From what I understand, this is on the roadmap with the convergence of both GPU lines on the UDNA architecture.


If Meta/FAANG can make it work for them, it's not unreasonable to assume those improvements will trickle down to consumers/smaller companies.


I'm guessing most recent dissertations have been digitized, but this is probably the norm only in the last 10-15 years? Most universities likely have never given thought to digitize anything from before then due to the extra costs that would be involved in digitizing those physical copies. I am curious how much such an effort would cost though.


Everything was digital at UC Berkeley back in the early 1990s and before.


> Everything was digital at UC Berkeley back in the early 1990s and before.

I can't believe I have to say this, but not every university is UC-Berkeley. Digitization isn't free and requires specialized labor and technology.

And are you really saying that in the late 1980s, all dissertations were submitted digitally? In what format?


I should have qualified this with "the engineering departments at UC Berkeley". Everything we put out (papers, technical reports, open source software) was on the Internet. Formats were varied; LaTeX and Postscript were commonly used. PDF a bit later.


JFYI for anyone who may not know, the donor is the co-founder of HashiCorp which was acquired by IBM earlier this year for $6B https://www.hashicorp.com/blog/hashicorp-joins-ibm

He wrote about the donation on his own blog as well https://mitchellh.com/writing/zig-donation


He is also writting a terminal emulator called ghostty with zig: https://mitchellh.com/ghostty


Wish I was on the beta, devlog entries look cool. In depth and nerdy.


Worth noting the merger is announced but neither (edit: regulatory) approved nor completed.


Yes, says Wikipedia.


As someone learning 3D animation for indie games, it seems to take at least a year to get good enough. And even after spending that much time drinking from the firehose of information that Youtube is, I suspect that someone with a 4-year degree in animation would have a significant leg up over someone learning by themselves.

I think there are a lot of people who are going to school for animation, but maybe supply and demand are mismatched? But at the same time, a lot of VFX, animation and game studios are doing layoffs, so there probably shouldn't be that much a shortage of talent? I suspect GP comment may be right that the studios that are not able to find animation talent may just not be willing to compete on salaries.


For anyone curious about what Cesium does, they build 3D viz of real-world maps / places / architecture you can import into your program.

For e.g., they allow embedding 3D world maps and places in Javascript / webpages https://cesium.com/platform/cesiumjs/

They allow integration into Unreal Engine https://cesium.com/platform/cesium-for-unreal/


For anyone curious before watching the video, it is about a company called "EK Water Blocks" which is (was?) the world's largest manufacturer of water cooling components for the "build your own computer" crowd.


You said water blocks and immediately I thought Gamers Nexus and there was his face. (Haven't watched LTT since LinusGate.) There was another up and comer company that's been reportedly doing great things in that area. I'll watch this drama, better than TV/Netflix.


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