Yes - we've worked with a third party security advisors to make this happen!
If this stuff does interest you or anyone else here, we'd always welcome advice / support. I had some great conversations with folks over the summer embarking on this project. sam [at] hackclub [dot] com if anyone is interested.
The idea is to help people learn programming by making it easier for them to think of and execute projects which they share with others. In this case those projects are the making of the console/engine itself and for a much wider group of people the contribution of games to the game library. Thanks for contributing to both!
We decided to make the physical console because it was a cool thing to do and would help motivate people to follow through with projects and make games.
I think it's a well executed project and the UI design on the editor is nicely done. We focused a lot on the API of our game engine and honed in on having a small construction kit for Sprig which seems to help people become productive. The aim is to communicate a specific mental model for Sprig games through the engine's capabilities (tile-based focused on puzzles and level design, though people have managed to do all sorts of things).
If this stuff does interest you or anyone else here, we'd always welcome advice / support. I had some great conversations with folks over the summer embarking on this project. sam [at] hackclub [dot] com if anyone is interested.
Also, FYI for anyone: https://github.com/hackclub/hcb/blob/main/SECURITY.md