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What's your point? Doesn't it only matter where things are now, not how long it took to get there? Or is this about more people knowing C++?

There is a talk on how this is possible due to multiple dispatch: https://www.youtube.com/watch?v=kc9HwsxE1OY

Most peer-review procedures I know of are actually double blind, so the reviewers do not know the author and vice versa. Only in the final publishing step do you add a name, should be easy enough to use a pseudonym.


There are a few games that use LLMs and voice, they are usually hilariously janky.


Could you name some?



Also Scala


Isn't Rust only used for kernel modules? So no one needs to depend on Rust code if not needed?


That is correct, yes.


i don’t want to learn rust to write a driver.


Then write your driver in C? The claim is that Rust makes it easier to produce high-quality drivers, but nobody's mandating it.


You can have real separate windows in egui. Either running on the same thread or another. See here: https://github.com/emilk/egui/blob/master/examples/multiple_...


To add to the other comment. Game music/soundtracks can be good for that, lots of options there, usually that music is to fill the background and keep someone engaged with the game. I also find LoFi music good for that purpose.


I actually had the Golden Axe theme[0] on repeat for 4 hours and didn't notice =) I also have a feeling it wasn't the full song, but I had clipped it to a shorter length to fit into the space required for a ringtone at the time.

[0] https://www.youtube.com/watch?v=CWkT180hNLE



That branch seems to be a prototype.


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