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Claude plays Pokemon Red

would you share your godot code to github?


A really great source for this is DJ Dave


DJ Dave: https://www.youtube.com/shorts/5OYiOGxHxTQ

She's using a live computational notebook as an instrument.


<3 DJ_Dave!


"That's not the right answer; your answer is too low. Curiously, it's the right answer for someone else; you might be logged in to the wrong account or just unlucky. In any case, you need to be using your puzzle input. If you're stuck, make sure you're using the full input data; there are also some general tips on the about page, or you can ask for hints on the subreddit. Please wait one minute before trying again. [Return to Day 1]"


I'm getting this too, what did you do about? It seems to be switching me between two datasets. I downloaded the data again. When I click on "go back to problem 1", that's when it happens.


Anything along the lines of Dragon Quest would be greatly appreciated, Nintendo recently re-mastered Dragon Quest 1 and 2 as the formula is so impressive it still holds up


I never played them, though I played Squaresoft games of that era. What is the formula?


If you ever want to play them, jump straight to Dragon Quest 4 on NES. It's the evolutionary perfection of the JRPG formula of its time. Basically what the article describes (turn-based combat, overworld, menus, extensive story, free exploration, no handholding, secrets). The storytelling, even if linear, is the most attractive part of them.

If you prefer 16-bit, SNEs has Crono Trigger, still a cult classic (innovator for multiple endings), or the whole Final Fantasy series. Sega Genesis has Phantasy Star IV, also an evolutionary improvement of the series.


people will do anything to avoid using .gdscript and Godot....


I like Godot, but you're not getting it running on a PS2.


gdscript does not do any fancy JIT or AOT compiling. I don't see why you can't get gdscript running fairly easily.


gdscript itself, sure, why not. Porting the entire Godot engine would be a real feat though, especially because of the PS2’s technical limitations.


Someone did compile Godot (v2) for PS2 and did run it but seems like they gave up trying to run/export any games with it[1][2]. Somehow, the PSP port[3] (also v2) is more successful[4].

[1]: https://github.com/ivandortulov/godot-ps2 [2]: https://itch.io/t/3658957/compiling-godot-for-the-playstatio... [3]: https://github.com/technicaljicama/godot-psp [4]: https://www.gamebrew.org/wiki/3D-Luck_PSP


To be fair, it's not as simple as building in Godot and exporting to PS2.


https://github.com/distrohelena/retrongin

Unity has at least one experimental option that does exactly this.


It's too bad that Unity is a horrible company and a dying platform


if you try OnShape you will probably be much better off


Any github?


we are returning to flash animations after 20 years


Nature is healing!

But seriously, we lost a lot when Flash was killed. It was an era of accessible animation and games like Newgrounds and Homestar Runner, that had no ready replacement.


You could remove "you still need to work 40 hours a week"


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