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Normcore.io | Senior SWE Kubernetes / Devops Engineer | Full-time | $100-140K USD | Remote PT/ET Hours | Kubernetes/Typescript/Node/Postgres roles

I'm the founder of Normcore.io, an autoscaling game server hosting service and Unity plugin that includes all of the pieces you need to create a multiplayer game. We launched a few years ago and have hosted over 1 billion multiplayer games since launch. I'm actively scaling the team to keep up with the scale of our systems.

We’re all ex-Unity/Google folks working on making great SDKs and tools for multiplayer game development. We also make our own VR titles that are built on top of our own networking tech: https://www.youtube.com/watch?v=djsPTbs7R_w

Reasons you’d love working with us:

* Work with a small, focused, and extremely talented team of developers.

* Fully remote job with flexible working hours and vacation (Our whole team is remote too)

* High-quality codebase, code reviews, tests.

* High work satisfaction, own entire features, and work on an SDK that’s already used by 100,000+ developers.

If you're interested, please send me an email to careers@normalvr.com with your LinkedIn and a few sentences about why you would be a good fit for the role.

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Normcore.io | Head of Strategic Finance (SWE role) | Full-time | $100-140K USD | Remote PT/ET Hours

I'm the founder of Normcore.io, an autoscaling game server hosting service and Unity plugin that includes all of the pieces you need to create a multiplayer game. We launched a few years ago and have hosted over 1 billion multiplayer games since launch. We also make our own VR titles that are built on top of our own networking tech: https://www.youtube.com/watch?v=djsPTbs7R_w

I'm looking for a software engineer to be our head of Strategic Finance. In addition to modeling our revenue streams in Excel/Sheets, we make heavy use of Claude Code to create tools to track popular titles, store charts, basically any data we can use to understand the gaming market. We then use that data to determine the direction for the company.

Reasons you’d love working with us:

* Work with a small, focused, and extremely talented team of developers.

* Fully remote job with flexible working hours and vacation (Our whole team is remote too)

* High-quality codebase, code reviews, tests.

* High work satisfaction, own entire features, and work on an SDK that’s already used by 100,000+ developers.

If you're interested, please send me an email to careers@normalvr.com with your LinkedIn and a few sentences about why you would be a good fit for the role.


100% this. I've had more fun using Claude Code because I get to spend more of my time doing the fun parts (design, architecture, problem solving, etc) and less time spent typing, fixing small compilation errors, looking up API docs to figure out that query parameters use camelcase instead of underscores.


I'd rather spend my time designing and writing code than spending it debugging and reformatting whatever an LLM cobbled together from stack overflow and github. 'Design, architecture, problem solving, etc' all takes a backseat when the LLM barfs out all the code and you have to either spend your time convincing it to output what you could have written yourself anyway or play QA fixing its slop all day long.


Back when I would ask ChatGPT to write code, I would agree with you, but using Claude Code's planning mode is a night and day difference. You write out a list of specs, Claude writes up a plan (that for writing backend APIs has always been just about perfect for me if my spec is solid), and then Claude executes that plan to almost perfection, with small nudges along the way.

If you're doing anything UI-based, it hasn't performed well for me, but for certain areas of software development, it's been an absolute dream.


You don't have to do any of that if you simply don't make mistakes in the first place FYI


This is why I exclusively write C89 when handling untrusted user input. I simply never make mistakes and so I don't need to worry about off-by-ones or overflows or memory safety or use after frees.

Garbage collection and managed types are for idiots who don't know what the hell they're doing; I'm leet af. You don't need to worry about accidentally writing heartbleed if you simply don't make mistakes in the first place.


Attitudes like this one are why people prefer working with AI to code lol.


It's obviously tongue in cheek


Normal | Senior SWE Backend | Full-time | $100-140K USD | Remote PT/ET Hours | Typescript/Node/Postgres roles

I'm the founder of Normcore.io, an autoscaling game server hosting service and Unity plugin that includes all of the pieces you need to create a multiplayer game. We launched a few years ago and the service has exploded in popularity. I'm actively scaling the team to keep up with demand for new features and to expand into all of the other live services that our customers are asking us for.

We’re all ex-Unity/Google folks working on making great SDKs and tools for multiplayer game development. We also make our own VR titles that are built on top of our own networking tech: https://www.youtube.com/watch?v=djsPTbs7R_w

Reasons you’d love working with us:

* Work with a small, focused, and extremely talented team of developers.

* Fully remote job with flexible working hours and vacation (Our whole team is remote too)

* High-quality codebase, code reviews, tests.

* High work satisfaction, own entire features, and work on an SDK that’s already used by 100,000+ developers.

If you're interested, please send me a note here and I'll be in touch: https://forms.gle/6kDLRK8zbQDiPXXs7


Normal | Senior SWE/game dev | Full-time | $70-120K USD | Remote PT-ET Hours | C# roles and Typescript/Node/Postgres roles

I’m the founder of Normal, the company behind the Unity multiplayer plugin Normcore (https://normcore.io). We also make our own multiplayer VR titles: Nock VR (https://www.youtube.com/watch?v=djsPTbs7R_w) and Half + Half (https://www.youtube.com/watch?v=L0gbYe0xW4s).

We’re all ex-Unity/Google folks working on making great SDKs and tools for multiplayer game development, and we need more people!

Reasons you’d love working with us:

* Work with a small, focused, and extremely talented team of developers.

* Fully remote job with flexible working hours and vacation.

* High-quality codebase, code reviews, tests.

* High work satisfaction, own entire features, and work on an SDK that’s already used by 100,000+ developers.

If interested, please apply here and mention this post:

Unity / C# Developer - https://normcore.io/jobs/unity-framework-developer

Typescript/Node/Postgres Developer - https://normcore.io/jobs/typescript-developer


Hi Max, been following your stuff since Half + Half and it’s cool to see you on HN! Excited for whatever Normal has going on next!


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