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This happens all the time, it’s a good thing to really keep in mind. All of my best projects were dismissed initially and continue to be. There is a reddit post where I announced Blockheads to a handful of “looks like a crappy Minecraft ripoff” comments. It went on to be played by 50 million people.

What the actual f. I am one of those 50 million people, played Blockheads all the time as a teen and had no idea I would randomly stumble over the dev around here. Great work indeed, thanks for the fond memories I made on my 4th gen iPod touch, playing that game :)

Aw thanks! I always love to hear this, makes my day every time :)

If those announcement posts don't take off, how do you end up finding a community of users/players?

It’s different every time, but basically “marketing”. No matter where you are showing your stuff, it’s in a subset of the population, chances are HN won’t be buying your app subscription. You need to get it in front of your actual audience.

As someone who has a small bit of skill in marketing nowadays, where would you advice me to deeply learn it? I think I have enough knowledge now to have developed a taste of what is actually good but don't know where to find a good curriculum to get started.

See also "Product Hunt". Oddly it's been about a year since I've noticed anybody who mistakes a Product Hunt launch for a marketing plan but that used to be endemic.

Thank you :) Yes, I have been doubting my sanity a bit lately, but I have hope!

I think the same thing, came to the same conclusion, and started working on a solution a few months back. It's getting there, I'm just trying to polish up an mp3 player at the moment based on the network, and then I have quite a few plans. Still early days, still very buggy, and I am yet to really announce it, but I'm optimistic that something like this could help a lot. https://github.com/mjdave/katipo

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