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You could try Natural Selection (the HL1 mod) if you like movement-based FPSs (with RTS elements in it).


Neither the JVM nor the Java specifications impose restrictions on this, so theoretically I'd say it's possible.


> class A(b: B) : B by b // IS_A via composition

I couldn't find the "B by b" syntax from the Kotlin docs, can you tell me that this does ?


It's delegation.

Look at page 96 of this PDF file: https://kotlinlang.org/docs/kotlin-docs.pdf


Thank you, wish Java had this :'(


For DSLs, although the tools mentioned can be used for GPLs, see DSL Engineering: http://voelter.de/data/books/markusvoelter-dslengineering-1....


Have you considered looking at full-spectrum lights which may have some influence on your symptoms? Did you health check include Vitamin D check?


How do you cope with syntax errors ? e.g. saving garbage tex as source code ? And reversely, can you have visual informations that can't be pretty-printed as text easily? (e.g. nodes without names)

How do you expect the visual syntax to integrate with VCSs? Do you have an algorithm and UI to present visual conflicts? How is the layout after a Git merge?

Cheers


I regularly go to concerts as part of the audience, and also as part of a band. Getting ear-molded linear -15dB protections has been my best decision ever since I enjoy and practice music. I definitely recommend you give some a try.


About (2): there is a standard action language for UML which can be used to fully describe your algorithm, independently of any language. In that sense, the DRAKON approach seems more practical for software engineers / programmers while the UML approach seems better for the domain experts.


Drakon does not seem to be model-based, so I would say no. If you are interested in Projectional Editing, you should look at MPS or Eclipse's Sirius.


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