Southwest is not "the leader" of anything. They're struggling. If they were doing well there would be no motivation to add these changes. They lost 231 million dollars last quarter.
I personally stopped flying Southwest years ago when someone blatantly cut in line while boarding (like a whole section earlier) and I told the gate agent and he rolled his eyes at me and said "we're all trying to get going" I think their seating and check in system is dumb especially when they set up this elaborate system where you have to rush to check in exactly 24 hours before then get mad when you expect them to enforce it.
As a person who had never flown SWA until a few years ago, they have become my go-to airline for most domestic travel.
I flew business for years on Continental, then United, then when I stopped flying for work in 2012, I started flying for pleasure a lot more. I still kept flying United because that was where all my rewards and perks were. When I stopped getting my automatic upgrade to business/first and had to fly the ever worsening economy class, I switched to SWA for everything domestic. I pay for the ticket that comes with "early bird" check-in, because I'm not going to remember to check in, and my flights always come out way cheaper. On a particularly full flight, I might upgrade to A1-15 for my wife or I, so that one of us can stake a decent row.
There have been people who try to cut in line, and usually they back down after you inspect their boarding pass and politely remind them that C group is after A and B. Sometimes they listen. Other times they they pretend to be dense, and other passengers my badger them to remove themselves. If they stay, then they stay. One person cutting in line isn't the end of the world. Especially if you are already part of the A boarding group.
On United, when flying longer distances that I will want more comfort (from business class offerings), I see they usually have a gate attendant doing line sweeps to make sure everyone is lined up correctly either for their fancy 1MM+ miles club, military, or Group 1. They are less likely to enforce Group 2's (or whatever comes after).
So all-in-all, I think SWA does a fine job at minmaxing (for the customer) price and convenience, while United (and I'm sure most legacy full-service airlines) are more about max-maxing.
That's what I don't quite get. I'm really wary of a "from scratch" web browser at this point. I looked at their project and their main selling point is that they're building both the rendering engine and the JS runtime from scratch "Driven by a web standards first approach" - what exactly does that mean? Firefox has always had that approach and web standards are more complex than they've ever been. I don't understand why not using code from other browsers is supposed to be a selling point when all the major browsers have open source rendering engines and runtimes and there's independent runtimes being built like Bun that they could use.
We're talking decades of features they have to support - unless they're planning on strategically dropping support for older unused/deprecated parts of the standard? Even in 2008 Google made the decision to use Webkit for their browser because they understood what an enormous undertaking it would be to write their own rendering engine. That was 16 years ago.
> I don't understand why not using code from other browsers is supposed to be a selling point when all the major browsers have open source rendering engines and runtimes and there's independent runtimes being built like Bun that they could use.
Th selling point is to have multiple implementations of browser engines. Currently we have three (gecko, webkit and blink, where blink is based on webkit and webkit is based on khtml). If you consider how much of the modern world is based on browsing standards it seems pretty self-evident to not have it depend on a few corporations.
Bun is a wrapper around JavaScriptCore (the JS engine used for webkit just like v8 is used for blink or node), so not at all an independent JS runtime and is not at all a browser.
> We're talking decades of features they have to support
If this is proven not to work because the standard has grow too big as you imply then we should absolutely look into either dropping old standards or slowing the pace we introduce new standards. This project is a litmus test for the web.
I jumped off and started using Svelte but have now found looking at job listings all the non tech companies are still using Angular and all the startups/tech centric companies are using Next.js.
I feel like from an employability perspective I shot myself in the foot, but I also dislike both of those frameworks. So maybe I should just quit being a front-end developer and try to retrain as something else.
I like Svelte too, but take another look at Angular. Your memories of Angular 9 don't match up anymore. It's A LOT more streamlined now with so much less boilerplate than before. And signals.
That said, transitioning to some backend or infrastructure focus never hurt anyone. It's good to see problems from different perspectives and roles. No one ever got fired for knowing too much SQL.
I think it's funny that we're constantly reckoning with the issues that venture capital causes to various things in tech on a website that's funded and maintained by a venture capital fund.
It can't be all bad, right? More and more, it seems like VC is the only way you can go in tech unless you have a really specific business model.
I dunno if you can call Darling in the Franxx "less popular". At least in my circles it seems like a hugely popular work. A lot of people like it but I do consider it a bit of a waifu-trash anime, lol. So I didn't think it was as critically good writing as the other stuff I listed.
Kinznaiver is on the less popular side. As is BNA (Brand New Animal). The Tokusatsu community seems to like the SSSS.(Gridman/Dynazenon) anime, but arguably taking the Gridman name makes them more into Tokusatsu than the anime community anyway.
I had not heard of it until a month or two ago and yeah parts of it were definitely a bit cringe in the classic anime fashion but I liked the story and art style overall.
It's really hard to take an anime seriously when the girls outfits have butt handles. Darling in the Franxx got a lot of attention, but a lot of that was the meme crowd have a field day with it.
Not really everyone watches anime "seriously", you can watch them in a more light-hearted way. I'm a big fun of Kill la Kill really because of how silly and over the top it is, same for the second season of JoJo.
I actually liked KLK, even with the sometimes extreme levels of fanservice. I think the thing that made KLK work for me is how it was both a love letter and at the same time a direct challenge to the cosplay community.
Franxx however tossed me out when the robots are controlled by dry humping teenagers. There's a level of pandering at which I just couldn't take it anymore.
So you whine that Franxx has girl outfits with "butt handles", but then you like Kill la Kill, an anime that is so unapologetically about fan service. Actually funny.
Sorry to intrude into this discussion but... Franxx is a different level than Kill la Kill.
Have you seen the two shows? I know if you've only seen Kill la Kill where the BDSM "Disciplinary Captain" gets power from whipping himself, it sounds like things can't get any more hypersexualized, but somehow Franxx made it more awkward than Kill la Kill ever made it.
A big problem is that the romance / dating aspects of Darling in the Franxx were front and center, so the characters are supposed to have sexual attraction / romantic feelings for each other. So somehow all these sex-jokes just landed differently / in a totally different context than Kill la Kill's more joke-heavy style.
Somehow its different when the characters involved are "seriously" romantically involved with one another. Because now we as the audience are seriously considering the implications of these positions or sex-jokes / whatever.
I think you've expressed it perfectly. Both KLK and Franxx are fanservice heavy, but Franxx made it awkward and uncomfortable to watch. To be fair, there are some parts of KLK that go beyond as well, but they don't appear until later in the series. Franxx put it front and center in the first episode.
Yes but Evangelion is so massive and popular it'd be enough to sustain a studio. Gainax does not have the rights to NGE though. They only produced the original series back in the 90s.
Doesn’t have the staying power of Gundam which has survived postmodernism by producing spin-off shows about people who build Gundam models. (Gee I gotta build that Haro I have sitting around…)
Gundam is usually a recycled stories (teenager ride an ace robot to war) with new toys.
How can Evangelion recycle their stories? Nobody want to see depressed, horny teenager forced to ride a robot so everyone can be turned into orange paste every two years.
Exactly, Evangelion is about the end of the world which can only end once. That may make it poignant but it doesn't have the staying power of Gundam or Macross or Pretty Cure where they can keep telling variations of the same story in different places and times indefinitely. (Funny to think how they weren't sure if they'd finish the first season of Futari Wa Pretty Cure so their budget for writing and direction was zero for a few episodes in the middle that were mostly incomprehensible scenes of people being corrupted, turned into monsters, and walking around doing things Kung Fu masters would do in Dragonball Z until suddenly the show started making sense again... And of course they went on to make another 20+ seasons)
> Exactly, Evangelion is about the end of the world which can only end once. That may make it poignant but it doesn't have the staying power of Gundam or Macross or Pretty Cure where they can keep telling variations of the same story in different places and times indefinitely
Various Gundam series take place across different universes, there is no reason a series based on "the world is ending" can't do the same thing - share thematic elements across different sets of characters.
Heck you could even make each series explore a different element of the human psyche.
IMHO the real issue is Evangelion is such a mind fuck that finding ways to reach that level of WTF is hard, and also the cultural zeitgeist moves on, and I doubt if Evangelion was related today it'd have the same impact. Kind of like how a lot of cyberpunk stuff is still around, but it has to be somewhat re-invented for each decade, because while some of the themes of the original 1980s stuff is still relevant, you can't just cut and paste, today's youth feels a different sense of hopelessness than what was felt in the 80s!
Same thing with 1990s material, super edgy goth cyberpunk vampires don't hit the same in 2024 as they did in 1994.
So finding writing staff that can keep up with making Really Good Stuff decade after decade, and who also want to do rehashes of the same material, may prove hard.
But still, a series of Evangelion universes all focused on different types of trauma would be interesting to see!
>Various Gundam series take place across different universes, there is no reason a series based on "the world is ending" can't do the same thing - share thematic elements across different sets of characters.
NGE has done that plenty. The early works, dating sim games, plastic models, fan fiction, manga, etc have all had 'alternate universe' entries -- which suits the series just fine since that concept is explored even in the original series via Shinji's 'instrumentality scenes'.
Gundam (MSG, in particular) is sort of about the world ending. Colony drop killing billions right off the bat.
Yeah the other spin-offs not related to the UC storyline are definitely more in the "angsty ace pilot teen with completely-overpowered-weapon-as-a-plot-device" category but there's so many of them, who's counting at that point?
While the mecha are all cool as heck, definitely felt the OG series and the spinoffs (008th MS Team, 0079: Stardust Memory, Zeta Gundam etc) are the best because they tell different aspects of a larger story.
NGE isn't really about the world ending, it's about the forced ending of humanity as we know it; we're even left to see what the world looks like post-humanity in EoE.
There's also another channel that is in the "I wish I had the time / talent / inspiration to do those things..." Two Expensive Models, One Epic Diorama! https://youtu.be/q7vCFKRHloE
The Gundam model build shows up in my YouTube feed occasionally despite me not looking for them.
Eva is pretty sustainable, just not for Gainax. Studio Khara has been selling Eva merchandise and related materials through brands like Radio EVA for a while.
Gainax just kind of doesn’t have any of the IP anymore, for various reasons.
When I say it could sustain a studio, I just mean revenue from merchandise sales etc... It's such a popular IP there's an entire theme park devoted to it.
I'd say NGE is absolutely more popular than Gundam. I think there's a perfect "target age" to get into NGE, and that age is 13-15 and new generations discover it. Quentin Tarantino once said the same thing about a lot of his old movies.
It's also the oldest anime in that top 50 list, which I think is really indicative of how popular it is. The only other one that's even from the 90s is Cowboy Bepop.
OT, but: I really don't understand why Death Note is so popular. It was an above average first season that went downhill super fast. I gave up on it the first episode after the recap episode (26 if Wikipedia is right), and nothing in my conversations with other people have led me to believe the last dozen or so episodes would change my opinion on it.
MAL's demographics is probably the answer. Anime had a big wave in the 00s, and Death Note, Code Geass, Toradora, FMA and Gintama are all probably beneficiaries of that for higher ratings in MAL than in forums populated by younger or older fans.
That's part of it, but Death Note is, IMO, the worst series that you mention in your comment (Gintama is definitely not my cup of tea, but I can understand the attraction to it by those for whom it is). I ought to be in the target audience for Death Note, and I found it to be mediocre.
Which aspects of postmodernism threaten which aspects of the Gundam franchise? Or are you just alluding to the dominance of digital goods over physical hobbies such as model-building? I'll admit, I don't know where the money comes from. Is it really 80:20 merchandising:media?
I think their point is simply that a Gundam series about building model Gundams is a very postmodern thing (and, perhaps, that the rise of postmodernism has made it harder for a 100% unironic Gundam series to succeed).
Additionally, "Ozempic" (semaglutide) has become the blanket word to describe an entire class of drugs (GLP-1 Agonists) that all kind of do the same thing. Some of which have already been proven in clinical trials to be even more effective than Ozempic (ex. Tirzepatide)
It's like when COVID hit and somehow "Zoom" became the shorthand for online video meetings even though there were (and still are) a ton of options for that functionality on the market.