Hacker News new | past | comments | ask | show | jobs | submit | chobobro's comments login

Location: Philadelphia, PA

Remote: OK

Willing to relocate: Maybe

Technologies: GNU/Linux, Python, C/C++, Erlang, OpenGL, Docker, git

Résumé/CV: https://github.com/rkblake/Resume/blob/master/randallblake_r...

Email: blakerandall0@gmail.com

Strong Python and C++ developer with intermediate experience with Lua, C#, Java, Javascript, and Rust. My previous job experience was with networking and parsing packets on switches in data centers using C. I also did some QA testing and am open to those jobs. I enjoy working on side projects like making games in Godot, or websites using Flask.


Location: Philadelphia, PA

Remote: OK

Willing to relocate: Maybe

Technologies: GNU/Linux, Python, C/C++, Erlang, OpenGL, Docker, git

Résumé/CV: https://github.com/rkblake/Resume/blob/master/randallblake_r...

Email: rkb.kirby@gmail.com

Strong Python and C++ developer with intermediate experience with Lua, C#, Java, Javascript, and Rust. My previous job experience was with networking and parsing packets on switches in data centers using C. I also did some QA testing and am open to those jobs. I enjoy working on side projects like making games in Godot, or websites using Flask.


Location: Philadelphia, PA

Remote: OK

Willing to relocate: Maybe

Technologies: GNU/Linux, Python, C/C++, Erlang, OpenGL, Docker, git

Résumé/CV: https://github.com/rkblake/Resume/blob/master/randallblake_r...

Email: rkb.kirby@gmail.com

Strong Python and C++ developer with intermediate experience with Lua, C#, Java, Javascript, and Rust. My previous job experience was with networking and parsing packets on switches in data centers using C. I also did some QA testing and am open to those jobs. I enjoy working on side projects like making games in Godot, or websites using Flask.


hello local philadelphian, your resume 404s


Location: Philadelphia, PA

Remote: OK

Willing to relocate: Maybe

Technologies: GNU/Linux, Python, C/C++, Erlang, OpenGL, Docker, git

Résumé/CV: https://github.com/rkblake/Resume/blob/master/randallblake_r...

Email: rkb.kirby@gmail.com

Strong Python and C++ developer with intermediate experience with Lua, C#, Java, Javascript, and Rust. My previous job experience was with networking and parsing packets on switches in data centers using C. I also did some QA testing and am open to those jobs. I enjoy working on side projects like making games in Godot, or websites using Flask.


Location: Philadelphia, PA

Remote: OK

Willing to relocate: Maybe

Technologies: GNU/Linux, Python, C/C++, Erlang, OpenGL, Docker, git

Résumé/CV: https://github.com/rkblake/Resume/blob/master/randallblake_r...

Email: rkb.kirby@gmail.com

Strong Python and C++ developer with intermediate experience with Lua, C#, Java, Javascript, and Rust. My past job experience was with networking and parsing packets on switches in data centers using C. I also did some QA testing and am open to those jobs. I enjoy working on side projects like making games in Godot, or websites using Flask.


Location: Philadelphia, PA

Remote: OK

Willing to relocate: Maybe

Technologies: GNU/Linux, Python, C/C++, Erlang, OpenGL, Docker, git

Résumé/CV: https://github.com/rkblake/Resume/blob/master/randallblake_r...

Email: rkb.kirby@gmail.com

Strong Python and C++ developer with intermediate experience with Lua, C#, Java, Javascript, and Rust. My past job experience was with networking and parsing packets on switches in data centers using C. I also did some QA testing and am open to those jobs. I enjoy working on side projects like making games in Godot, or websites using Flask.


I've developed some 4x5 Tri-x 320 film with caffenol-c and ilford rapid fixer and the results were good[0]. No scratches or grain but that might be due to the large format and not needing to agitate in a tank. My development time was 11 minutes which i guessed from these experimental times [1].

[0] https://imgur.com/a/qGeEkdw

[1] https://www.caffenol.org/film-development-chart/


I've had similar results with 4x5" 320TXP. Some grain showed up on 35mm 400TX so my guess is the enlarging factor is what kept the large format film grain-free. I see the same effect using traditional developers.

Ultimately I didn't find any value-add with caffenol, since it still needs to be fixed, and the fixer needs to be disposed of properly. Plus, the results are better with Ilfosol 3 or HC-110 stand development.


You'd need to make some damn large prints to see the grain in a Tri-X 4x5. My general feeling is that 8x10 where you see grain in a 35mm negative, so 32x40 is where you'd see grain in a 4x5 negative. "Where you see grain" is a bit subjective, of course.


That sounds about right. Depends what speed you shoot the Tri-X though. At 400 the grain typically isn't bad. But get up to 1600 which is about the practical max and the grain is getting obvious at 8x10.


https://tobyrush.com/theorypages/

Here's a very useful collection of infographics on music theory.


I find that games that have that amazing intricacy are often passion projects by one developer or a very small team and have been in development for a long time, often decades. Besides NetHack and Dwarf Fortress, I would highly recommend Factorio to anyone with an interest in any kind of engineering and Aurora 4x to anyone who played Stellaris or other space 4x but wants an insane amount of complexity


Love those games too. Rimworld is the latest in my opinion. All the fun of Factorio and Dwarf Fortress plus a fairly good UI and space faring feel. Wasted/played too many hours. Make sure to use mods too. On steam.


Personally, I could never get into rimworld because I didn't know what to do. Never /really/ got into DF either, but despite the awful UI it seemed much more like something that could really suck you in, that was really engrossing and fun to play.


> Make sure to use mods too.

Which?


Just search "rimworld mods" and you'll find lots of people talking about which to use. Most are quality of life improvements.


I'm going to mention "Oxygen not included" which I believe is by the same people as "Don't Starve". Power, gas and liquid flow has to be regulated across your entire base and it always eventually gets out of hand a bit like Dwarf Fortress. Either you run out of oxygen or are drowning in CO2 or Natural Gas, or your power sources are consumed before you can harness another one and everything grinds to a halt.


I would classify Stellaris itself as having an insane amount of complexity, but compared to DF, NetHack and especially Aurora 4x, it is nothing!


Thanks! This thread is a treasure trove of recommendations.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: