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I was trying to copy a directory and used:

Pull from sprite to local: sprite exec -s my-sprite sh -c "tar -czf - /home/sprite/<my_dir>" | tar -xzf - -C ./

Push from local to sprite: COPYFILE_DISABLE=1 tar -czf - <my_dir> | sprite exec -s my-sprite sh -c "tar -xzf - -C /home/sprite/"


This seems cool but maybe not for a production setting requiring concurrency? I just signed up on PAYG which offers 3 concurrent sprites. I only see an option to upgrade to 10 concurrent sprites.


Without getting into Kurt's galaxy-brained take on the declining importance of "production" in a post-AI world, I'd say: yeah, run prod apps on Fly Machines, for more predictable performance, scaling, and pricing. Do exploratory computing --- "figuring out what you'd run on a Fly Machine" --- in Sprites.


The last few hours were a roller coaster after spending my weekend trying to build something Sprites-like on Fly Machines to power a feature in a larger project, then coming across this (great, I don't need to build it!) to realizing this is a seemingly a consumer product and I haven't been saved from an awful slog.


He was really nice in Stanford's CS 240h. He helped me better understand Safe Haskell and GHC internals.


I've been using it to build a dynamic blog/newsletter. Local DX with https://github.com/kitsonk/kview has been nice.


I'm not an expert on MiniZinc, but tried applying it and GPT-4 to a toy problem: https://buttondown.email/aostiles/archive/flight-optimizatio...


https://aostil.es

Just started writing about programming. First post was about implementing WebAuthn.


nice one!


thanks!


I made this VS Code extension to help with manually entering Beancount transactions: https://github.com/aostiles/Beanquick


Cool idea! This adds a new dimension to YouTube videos. Also, great name!


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