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I have seen lots of udemy affiliate link spam on "learn programming" type subreddits. They use alt-accounts for fake reviews and make affiliate links looks like regular links. I'm okay with them as long as there is transparency and don't start a spam race.


Lightweight and portable come to mind when I see "written in Go". Those qualities are pretty appealing for the self-hosted crowd.


I guess that's a possibility; however, Go isn't the most lightweight and portable language out there. Rust and Erlang both seem like better options if those criteria are important.


I just find Go a more pleasant experience. The source code is easily readable and understandable. I don't run into weird wrong version or dependency problems ever. Go get, go build and i'm done. Or if i download the binary, just dump it in a bin folder and it works without even having Go on the system. I haven't written anything in Rust or Erlang yet, but I have run into trouble when building Rust packages from source. Maybe it was the package maintainer's bad every time, the system setup or I'm just dim, but I just need to get stuff done and not go down the rabbit hole. I also personally don't like the hassle with Python version environments.


Of course it won't beat Rust or C but it's good enough.


Works fine for me.


Viewing source found jQuery, jQuery UI, D3.js and bunch of helper functions/libraries which use jQuery.


I know I'm being completely naive but can all electron apps share one runtime (sorta like one browser with multiple tabs)?


Yes, they would simply link stuff dynamically (.so, .dll, .dylib files).

But everyone is using a slightly different version of Electron and macOS and Windows don't have a good enough package manager, so everyone is static linking everything.


No, that would just bring back DLL hell.


As a newbie gamedev. found these channels helpful.

Coding Math (https://www.youtube.com/user/codingmath): covers all the math you need for games and each ep. have code examples.

Bisqwit (https://www.youtube.com/user/Bisqwit): c++, emulators and other cool stuff even his setup is interesting(dosbox+his own editor).

ThinMatrix (https://www.youtube.com/user/ThinMatrix): his videos on VAO and VBO were a savior for me when learning opengl.

Daniel Shiffman (https://www.youtube.com/user/shiffman/): his videos are quite beginner friendly explains whole process of creating classic games like snake or creating art with code like fractal trees.

Vittorio Romeo: (https://www.youtube.com/user/SuperVictorius): walks you thru all modern c++ features by creating a game with them.



Works in Safari Technology Preview 12 on Mac OS 10.11.6: http://i.imgur.com/cdN7ky2.png


Seems to work just fine on all OSX browsers (latest stable Chrome, Firefox and Safari)


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