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and the follow up from Google's Deepmind group :

Move Evaluation in Go Using Deep Convolutional Neural Networks Chris J. Maddison, Aja Huang, Ilya Sutskever, David Silver

http://arxiv.org/abs/1412.6564



Before clicking I was assuming it would fail. Then read this in the summary: "When the trained convolutional network was used directly to play games of Go, without any search, it beat the traditional search program GnuGo in 97% of games, and matched the performance of a state-of-the-art Monte-Carlo tree search that simulates a million positions per move."




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