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The problem is that a prototype is not equivalent to a real fighting system you will put in a game. You will need a lot of testing so the game is challenging is fun. And it must be challenging and fun during all the game (30+ hours).

EDIT: To give an example, see a website. A small website to show some prototype will be quite quick to do. But when you need to do a website used by hundreds to thousands persons with a lot of use case, it gets far more complex.



I'd still disagree but I can see your point. It's not just the basics. A real system needs some things you can't learn from a book.




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