> And a card is really just a window that's maximized 100% of the time.
Ah, but that's not a 'window' at all in fact. That's how things worked _before_ the innovation of the 'window' UI, one 'screen' on the monitor at once, but maybe you can switch between them. The whole point of "windows" as a UI element is that it's not that.
> (Which is how most general users use windows on the desktop, so they're not losing much.)
It may indeed be that windows have not been a particularly successful UI pattern after all. :) Apple seems to tentatively trying to see if they can move away from them on desktop too, making it more like iOS, with the OSX full-screen mode.
Ah, but that's not a 'window' at all in fact. That's how things worked _before_ the innovation of the 'window' UI, one 'screen' on the monitor at once, but maybe you can switch between them. The whole point of "windows" as a UI element is that it's not that.
> (Which is how most general users use windows on the desktop, so they're not losing much.)
It may indeed be that windows have not been a particularly successful UI pattern after all. :) Apple seems to tentatively trying to see if they can move away from them on desktop too, making it more like iOS, with the OSX full-screen mode.