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> And a card is really just a window that's maximized 100% of the time.

Ah, but that's not a 'window' at all in fact. That's how things worked _before_ the innovation of the 'window' UI, one 'screen' on the monitor at once, but maybe you can switch between them. The whole point of "windows" as a UI element is that it's not that.

> (Which is how most general users use windows on the desktop, so they're not losing much.)

It may indeed be that windows have not been a particularly successful UI pattern after all. :) Apple seems to tentatively trying to see if they can move away from them on desktop too, making it more like iOS, with the OSX full-screen mode.



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