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Thanks man. I have one remaining question before I buy it.

I noticed from reading the material provided that you've said we're in a complex from start to finish, and it looks quite story based. This is great, I love lore like in Uplink. But more than that I love replayability in games. I like procedural generation such as ADOMs Unremarkable Cave (http://ancardia.wikia.com/wiki/Unremarkable_Dungeon), as this allows each game to be fresh.

So, how much of the game is procedurally generated? and how much replayability is there? I see that you can evolve and change your play type and that seems cool but what about the environment, is there some randomness there?




With regard to procedural generation, think of it as a normal roguelike in the vein of ADOM/DCSS. Endless replayability.

The world is entirely dynamic, even more so than other roguelikes because there is an overarching AI (http://www.gridsagegames.com/blog/2015/04/living-dungeon/). For a general overview of the game that should answer most of your questions, see this: http://www.gridsagegames.com/blog/2015/04/cogmind-roguelike/

The story is secondary and optional (very much out of your face--you have to go out of your way to engage it, and most of it hasn't been added).


Thanks man, I was just reading http://www.gridsagegames.com/blog/2015/04/cogmind-roguelike/ when I came back here to say 'nevermind, found it'.

I'm home now, so just about to hit your inbox with an Order email and then begin playing it. I just wish it was 35 C here in the UK. This is not roguelike weather damnit!




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