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> There's no such thing as "further away" with a VR headset. It's always an inch away, and the appearance of depth is just a stereoscopic trick.

Meaning objects get smaller, meaning that they take up less space on the resolution, meaning that you need higher PPI to render them at the same level of detail.

> How far away it appears has nothing to do with the viewing angle

Nobody is talking about viewing angles. I certainly never brought it up.




> Meaning objects get smaller, meaning that they take up less space on the resolution

Why? It's a virtual screen, why wouldn't you scale it up as well as moving it further? The sky is really far away from me, but it's pretty huge in my field of vision.

> Nobody is talking about viewing angles. I certainly never brought it up.

Which is why we are all saying you're wrong. It's entirely dependent on viewing angle and not distance. Distance and virtual screen size are how you can determine the viewing angle.




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