Crunch in the game industry
* http://www.igda.org/why-crunch-modes-doesnt-work-six-lessons (updated)
* http://www.infoq.com/news/2008/01/crunch-mode
Best team size
* http://knowledge.wharton.upenn.edu/article.cfm?articleid=150...
* http://www.teambuildingportal.com/articles/systems-approache...
Sleep and problem solving
* http://www.cnn.com/2004/HEALTH/01/21/sleep.crativity.ap/inde... (broken)
Sickness and Overtime correlation
* http://cat.inist.fr/?aModele=afficheN&cpsidt=15461524
Prioritization
* http://en.wikipedia.org/wiki/First_Things_First_(book)
4 day work week
* http://findarticles.com/p/articles/mi_m1093/is_1_42/ai_53697...
* http://rop.sagepub.com/cgi/reprint/28/2/166 (subscription required)
* From http://www.shrm.org/Education/hreducation/Documents/Creating... (pdf)
Team spaces
* "Rapid Software Development through Team Collocation" IEEE Transactions on Software Engineering, Volume 28, No. 7, July 2002
Crunch in the game industry
* http://www.igda.org/why-crunch-modes-doesnt-work-six-lessons (updated)
* http://www.infoq.com/news/2008/01/crunch-mode
Best team size
* http://knowledge.wharton.upenn.edu/article.cfm?articleid=150...
* http://www.teambuildingportal.com/articles/systems-approache...
Sleep and problem solving
* http://www.cnn.com/2004/HEALTH/01/21/sleep.crativity.ap/inde... (broken)
Sickness and Overtime correlation
* http://cat.inist.fr/?aModele=afficheN&cpsidt=15461524
Prioritization
* http://en.wikipedia.org/wiki/First_Things_First_(book)
4 day work week
* http://findarticles.com/p/articles/mi_m1093/is_1_42/ai_53697...
* http://rop.sagepub.com/cgi/reprint/28/2/166 (subscription required)
* From http://www.shrm.org/Education/hreducation/Documents/Creating... (pdf)
Team spaces
* "Rapid Software Development through Team Collocation" IEEE Transactions on Software Engineering, Volume 28, No. 7, July 2002